WindowOrWorkerGlobalScope
mixin有很多机制可以让作者提供的可执行代码在文档的上下文中运行。这些机制包括但不限于:
script
元素的处理。javascript:
URL。addEventListener()
通过 DOM 注册,
也可以使用显式的 事件处理器内容属性,
也可以使用 事件处理器 IDL 属性,或其他情况。JavaScript defines the concept of an agent. This section gives the mapping of that language-level concept on to the web platform.
Conceptually, the agent concept is an architecture-independent, idealized "thread" in which JavaScript code runs. Such code can involve multiple globals/realms that can synchronously access each other, and thus needs to run in a single execution thread.
Two Window
objects having the same agent does not indicate
they can directly access all objects created in each other's realms. They would have to be
same origin-domain; see IsPlatformObjectSameOrigin.
The following types of agents exist on the web platform:
Contains various Window
objects which can potentially reach each other, either
directly or by using document.domain
.
If the encompassing agent cluster's cross-origin isolated is true,
then all the Window
objects will be same origin, can reach each other
directly, and document.domain
will no-op.
Two Window
objects that are same origin can be in
different similar-origin window agents, for
instance if they are each in their own browsing context group.
Contains a single DedicatedWorkerGlobalScope
.
Contains a single SharedWorkerGlobalScope
.
Contains a single ServiceWorkerGlobalScope
.
Contains a single WorkletGlobalScope
object.
Although a given worklet can have multiple realms, each such realm needs its own agent, as each realm can be executing code independently and at the same time as the others.
Only shared and dedicated worker agents allow the use of JavaScript Atomics
APIs to
potentially block.
To create an agent, given a boolean canBlock:
Let signifier be a new unique internal value.
Let candidateExecution be a new candidate execution.
Let agent be a new agent whose [[CanBlock]] is canBlock, [[Signifier]] is signifier, [[CandidateExecution]] is candidateExecution, and [[IsLockFree1]], [[IsLockFree2]], and [[LittleEndian]] are set at the implementation's discretion.
Set agent's event loop to a new event loop.
Return agent.
The relevant agent for a platform object platformObject is platformObject's relevant Realm's agent. This pointer is not yet defined in the JavaScript specification; see tc39/ecma262#1357.
The agent equivalent of the current Realm Record is the surrounding agent.
JavaScript also defines the concept of an agent cluster, which this standard maps to the web platform by placing agents appropriately when they are created using the obtain a similar-origin window agent or obtain a worker/worklet agent algorithms.
The agent cluster concept is crucial for defining the JavaScript memory model, and
in particular among which agents the backing data of
SharedArrayBuffer
objects can be shared.
Conceptually, the agent cluster concept is an architecture-independent, idealized "process boundary" that groups together multiple "threads" (agents). The agent clusters defined by the specification are generally more restrictive than the actual process boundaries implemented in user agents. By enforcing these idealized divisions at the specification level, we ensure that web developers see interoperable behavior with regard to shared memory, even in the face of varying and changing user agent process models.
An agent cluster has an associated cross-origin isolated (a boolean), which is initially false.
An agent cluster has an associated origin-isolated (a boolean), which is initially false.
The following defines the allocation of the agent clusters of similar-origin window agents.
An agent cluster key is a site or tuple origin. Without web developer action to achieve origin isolation, it will be a site.
An equivalent formulation is that an agent cluster key can be a scheme-and-host or an origin.
To obtain a similar-origin window agent, given an origin origin, a browsing context group group, and a boolean requestsOI, run these steps:
Let site be the result of obtaining a site with origin.
Let key be site.
If group's cross-origin isolated is true, then set key to origin.
Otherwise, if group's historical agent cluster key map[origin] exists, then set key to group's historical agent cluster key map[origin].
Otherwise:
If requestsOI is true, then set key to origin.
Set group's historical agent cluster key map[origin] to key.
If group's agent cluster map[key] does not exist, then:
Let agentCluster be a new agent cluster.
Set agentCluster's cross-origin isolated to group's cross-origin isolated.
Set agentCluster's origin-isolated to true if key equals origin; otherwise false.
Add the result of creating an agent, given false, to agentCluster.
Set group's agent cluster map[key] to agentCluster.
Return the single similar-origin window agent contained in group's agent cluster map[key].
This means that there is only one similar-origin window agent per browsing context agent cluster. (However, dedicated worker and worklet agents might be in the same cluster.)
The following defines the allocation of the agent clusters of all other types of agents.
To obtain a worker/worklet agent, given an environment settings object or null outside settings, a boolean isTopLevel, and a boolean canBlock, run these steps:
Let agentCluster be null.
If isTopLevel is true, then:
Set agentCluster to a new agent cluster.
Set agentCluster's origin-isolated to true.
These workers can be considered to be origin-isolated. However, this is not
exposed through any APIs (in the way that originIsolated
exposes the origin-isolation state for
windows).
Otherwise:
Assert: outside settings is not null.
Let ownerAgent be outside settings's Realm's agent.
Set agentCluster to the agent cluster which contains ownerAgent.
Let agent be the result of creating an agent given canBlock.
Add agent to agentCluster.
Return agent.
To obtain a dedicated/shared worker agent, given an environment settings object outside settings and a boolean isShared, return the result of obtaining a worker/worklet agent given outside settings, isShared, and true.
To obtain a worklet agent, given an environment settings object outside settings, return the result of obtaining a worker/worklet agent given outside settings, false, and false.
To obtain a service worker agent, return the result of obtaining a worker/worklet agent given null, true, and false.
The JavaScript specification introduces the realm concept, representing a global environment in which script is run. Each realm comes with an implementation-defined global object; much of this specification is devoted to defining that global object and its properties.
For web specifications, it is often useful to associate values or algorithms with a
realm/global object pair. When the values are specific to a particular type of realm, they are
associated directly with the global object in question, e.g., in the definition of the
Window
or WorkerGlobalScope
interfaces. When the values have utility
across multiple realms, we use the environment settings object concept.
Finally, in some cases it is necessary to track associated values before a realm/global object/environment settings object even comes into existence (for example, during navigation). These values are tracked in the environment concept.
An environment is an object that identifies the settings of a current or potential execution environment. An environment has the following fields:
An opaque string that uniquely identifies this environment.
A URL that represents the location of the resource with which this environment is associated.
In the case of an environment settings object, this URL might be
distinct from the environment settings object's responsible
document's URL, due to mechanisms such as
history.pushState()
.
Null or a URL that represents the creation URL of the "top-level" environment. It is null for workers and worklets.
A for now implementation-defined value, null, or an origin. For a "top-level" potential execution environment it is null (i.e., when there is no response yet); otherwise it is the "top-level" environment's origin. For a dedicated worker or worklet it is the top-level origin of its creator. For a shared or service worker it is an implementation-defined value.
This is distinct from the top-level creation URL's origin when sandboxing, workers, and worklets are involved.
Null or a target browsing context for a navigation request.
Null or a service worker that controls the environment.
A flag that indicates whether the environment setup is done. It is initially unset.
Specifications may define environment discarding steps for environments. The steps take an environment as input.
The environment discarding steps are run for only a select few environments: the ones that will never become execution ready because, for example, they failed to load.
An environment settings object is an environment that additionally specifies algorithms for:
A JavaScript execution context shared by all scripts that use this settings object, i.e. all scripts in a given JavaScript realm. When we run a classic script or run a module script, this execution context becomes the top of the JavaScript execution context stack, on top of which another execution context specific to the script in question is pushed. (This setup ensures ParseScript and Source Text Module Record's Evaluate know which Realm to use.)
A module map that is used when importing JavaScript modules.
A Document
that is assigned responsibility for actions taken by the scripts that
use this environment settings object.
For example, the URL of the
responsible document is used to set the URL of the Document
after it has been reset
using document.open()
.
If the responsible event loop is not a window event loop, then the environment settings object has no responsible document.
A character encoding used to encode URLs by APIs called by scripts that use this environment settings object.
A URL used by APIs called by scripts that use this environment settings object to parse URLs.
An origin used in security checks.
The default referrer policy for fetches performed using this environment settings object as a request client. [REFERRERPOLICY]
An embedder policy used by cross-origin resource policy checks for fetches performed using this environment settings object as a request client.
A boolean representing whether scripts that use this environment settings object are allowed to use APIs that require cross-origin isolation.
An environment settings object also has an outstanding rejected promises weak set and an about-to-be-notified rejected promises list, used to track unhandled promise rejections. The outstanding rejected promises weak set must not create strong references to any of its members, and implementations are free to limit its size, e.g. by removing old entries from it when new ones are added.
An environment settings object's responsible event loop is its global object's relevant agent's event loop.
A global object is a JavaScript object that is the [[GlobalObject]] field of a JavaScript realm.
In this specification, all JavaScript
realms are created with global objects that are either Window
or
WorkerGlobalScope
objects.
There is always a 1-to-1-to-1 mapping between JavaScript realms, global objects, and environment settings objects:
A JavaScript realm has a [[HostDefined]] field, which contains the Realm's settings object.
A JavaScript realm has a [[GlobalObject]] field, which contains the Realm's global object.
Each global object in this specification is created during the creation of a corresponding JavaScript realm, known as the global object's Realm.
Each global object in this specification is created alongside a corresponding environment settings object, known as its relevant settings object.
An environment settings object's realm execution context's Realm component is the environment settings object's Realm.
An environment settings object's Realm then has a [[GlobalObject]] field, which contains the environment settings object's global object.
To create a new JavaScript realm in an agent agent, optionally with instructions to create a global object or a global this binding (or both), the following steps are taken:
Perform InitializeHostDefinedRealm() with the provided customizations for creating the global object and the global this binding.
Let realm execution context be the running JavaScript execution context.
This is the JavaScript execution context created in the previous step.
Remove realm execution context from the JavaScript execution context stack.
Let realm be realm execution context's Realm component.
Set realm's agent to agent. This pointer is not yet defined in the JavaScript specification; see tc39/ecma262#1357.
If agent's agent cluster's cross-origin isolated is false, then:
Let global be realm's global object.
Let status be ! global.[[Delete]]("SharedArrayBuffer
").
Assert: status is true.
This is done for compatibility with web content and there is some hope that this
can be removed in the future. Web developers can still get at the constructor through
new WebAssembly.Memory({ shared:true, initial:0, maximum:0
}).buffer.constructor
.
Return realm execution context.
When defining algorithm steps throughout this specification, it is often important to indicate what JavaScript realm is to be used—or, equivalently, what global object or environment settings object is to be used. In general, there are at least four possibilities:
Note how the entry, incumbent, and current concepts are usable without qualification, whereas the relevant concept must be applied to a particular platform object.
The incumbent and entry concepts should not be used by new specifications, as they are excessively complicated and unintuitive to work with. We are working to remove almost all existing uses from the platform: see issue #1430 for incumbent, and issue #1431 for entry.
In general, web platform specifications should use the relevant concept, applied to the object being operated
on (usually the this value of the current method). This mismatches the JavaScript
specification, where current is generally used as
the default (e.g. in determining the JavaScript realm whose Array
constructor should be used to construct the result in Array.prototype.map
). But this inconsistency is so embedded in the platform that
we have to accept it going forward.
Consider the following pages, with a.html
being loaded in a browser
window, b.html
being loaded in an iframe
as shown, and c.html
and d.html
omitted (they can simply be empty
documents):
<!-- a.html -->
<!DOCTYPE html>
<html lang="en">
<title>Entry page</title>
<iframe src="b.html"></iframe>
<button onclick="frames[0].hello()">Hello</button>
<!--b.html -->
<!DOCTYPE html>
<html lang="en">
<title>Incumbent page</title>
<iframe src="c.html" id="c"></iframe>
<iframe src="d.html" id="d"></iframe>
<script>
const c = document.querySelector("#c").contentWindow;
const d = document.querySelector("#d").contentWindow;
window.hello = () => {
c.print.call(d);
};
</script>
Each page has its own browsing context, and thus its own JavaScript realm, global object, and environment settings object.
When the print()
method is called in response to pressing the
button in a.html
, then:
The entry Realm is that of a.html
.
The incumbent Realm is that of b.html
.
The current Realm is that of c.html
(since it is the print()
method from
c.html
whose code is running).
The relevant Realm of the object on which
the print()
method is being called is that of d.html
.
One reason why the relevant concept is
generally a better default choice than the current concept is that it is more suitable for
creating an object that is to be persisted and returned multiple times. For example, the navigator.getBattery()
method creates promises in the
relevant Realm for the Navigator
object
on which it is invoked. This has the following impact: [BATTERY]
<!-- outer.html -->
<!DOCTYPE html>
<html lang="en">
<title>Relevant Realm demo: outer page</title>
<script>
function doTest() {
const promise = navigator.getBattery.call(frames[0].navigator);
console.log(promise instanceof Promise); // logs false
console.log(promise instanceof frames[0].Promise); // logs true
frames[0].hello();
}
</script>
<iframe src="inner.html" onload="doTest()"></iframe>
<!-- inner.html -->
<!DOCTYPE html>
<html lang="en">
<title>Relevant Realm demo: inner page</title>
<script>
function hello() {
const promise = navigator.getBattery();
console.log(promise instanceof Promise); // logs true
console.log(promise instanceof parent.Promise); // logs false
}
</script>
If the algorithm for the getBattery()
method
had instead used the current Realm, all the results
would be reversed. That is, after the first call to getBattery()
in outer.html
, the
Navigator
object in inner.html
would be permanently storing
a Promise
object created in outer.html
's
JavaScript realm, and calls like that inside the hello()
function would thus return a promise from the "wrong" realm. Since this is undesirable, the
algorithm instead uses the relevant Realm, giving
the sensible results indicated in the comments above.
The rest of this section deals with formally defining the entry, incumbent, current, and relevant concepts.
The process of calling scripts will push or pop realm execution contexts onto the JavaScript execution context stack, interspersed with other execution contexts.
With this in hand, we define the entry execution context to be the most recently pushed item in the JavaScript execution context stack that is a realm execution context. The entry Realm is the entry execution context's Realm component.
Then, the entry settings object is the environment settings object of the entry Realm.
Similarly, the entry global object is the global object of the entry Realm.
All JavaScript execution contexts must contain, as part of their code evaluation state, a skip-when-determining-incumbent counter value, which is initially zero. In the process of preparing to run a callback and cleaning up after running a callback, this value will be incremented and decremented.
Every event loop has an associated backup incumbent settings object stack, initially empty. Roughly speaking, it is used to determine the incumbent settings object when no author code is on the stack, but author code is responsible for the current algorithm having been run in some way. The process of preparing to run a callback and cleaning up after running a callback manipulate this stack. [WEBIDL]
When Web IDL is used to invoke author code, or when HostEnqueuePromiseJob invokes a promise job, they use the following algorithms to track relevant data for determining the incumbent settings object:
To prepare to run a callback with an environment settings object settings:
Push settings onto the backup incumbent settings object stack.
Let context be the topmost script-having execution context.
If context is not null, increment context's skip-when-determining-incumbent counter.
To clean up after running a callback with an environment settings object settings:
Let context be the topmost script-having execution context.
This will be the same as the topmost script-having execution context inside the corresponding invocation of prepare to run a callback.
If context is not null, decrement context's skip-when-determining-incumbent counter.
Assert: the topmost entry of the backup incumbent settings object stack is settings.
Remove settings from the backup incumbent settings object stack.
Here, the topmost script-having execution context is the topmost entry of the JavaScript execution context stack that has a non-null ScriptOrModule component, or null if there is no such entry in the JavaScript execution context stack.
With all this in place, the incumbent settings object is determined as follows:
Let context be the topmost script-having execution context.
If context is null, or if context's skip-when-determining-incumbent counter is greater than zero, then:
Assert: the backup incumbent settings object stack is not empty.
This assert would fail if you try to obtain the incumbent settings object from inside an algorithm that was triggered neither by calling scripts nor by Web IDL invoking a callback. For example, it would trigger if you tried to obtain the incumbent settings object inside an algorithm that ran periodically as part of the event loop, with no involvement of author code. In such cases the incumbent concept cannot be used.
Return the topmost entry of the backup incumbent settings object stack.
Return context's Realm component's settings object.
Then, the incumbent Realm is the Realm of the incumbent settings object.
Similarly, the incumbent global object is the global object of the incumbent settings object.
The following series of examples is intended to make it clear how all of the different mechanisms contribute to the definition of the incumbent concept:
Consider the following starter example:
<!DOCTYPE html>
<iframe></iframe>
<script>
frames[0].postMessage("some data", "*");
</script>
There are two interesting environment settings
objects here: that of window
, and that of frames[0]
. Our concern is: what is the incumbent settings object at
the time that the algorithm for postMessage()
executes?
It should be that of window
, to capture the intuitive notion that the
author script responsible for causing the algorithm to happen is executing in window
, not frames[0]
. This makes sense: the window
post message steps use the incumbent settings object to determine the source
property of the resulting
MessageEvent
, and in this case window
is definitely the
source of the message.
Let us now explain how the steps given above give us our intuitively-desired result of window
's relevant settings object.
When the window post message steps look up the incumbent settings
object, the topmost script-having execution context will be that
corresponding to the script
element: it was pushed onto the JavaScript
execution context stack as part of ScriptEvaluation during the run a classic script
algorithm. Since there are no Web IDL callback invocations involved, the context's
skip-when-determining-incumbent counter is zero, so it is used to determine the
incumbent settings object; the result is the environment settings
object of window
.
(Note how the environment settings object of frames[0]
is
the relevant settings object of this at the time the postMessage()
method is called, and thus is involved in
determining the target of the message. Whereas the incumbent is used to determine the
source.)
Consider the following more complicated example:
<!DOCTYPE html>
<iframe></iframe>
<script>
const bound = frames[0].postMessage.bind(frames[0], "some data", "*");
window.setTimeout(bound);
</script>
This example is very similar to the previous one, but with an extra indirection through Function.prototype.bind
as well as setTimeout()
. But, the answer should be the same: invoking
algorithms asynchronously should not change the incumbent concept.
This time, the result involves more complicated mechanisms:
When bound
is converted to a
Web IDL callback type, the incumbent settings object is that corresponding to window
(in the same manner as in our starter example above). Web IDL stores this
as the resulting callback value's callback context.
When the task posted by setTimeout()
executes, the algorithm for that task uses Web IDL to
invoke the stored callback value. Web IDL in
turn calls the above prepare to run a callback algorithm. This pushes the stored
callback context onto the backup incumbent settings object stack. At
this time (inside the timer task) there is no author code on the stack, so the topmost
script-having execution context is null, and nothing gets its
skip-when-determining-incumbent counter incremented.
Invoking the callback then calls bound
, which in turn calls
the postMessage()
method of frames[0]
. When the postMessage()
algorithm looks up the incumbent settings object, there is still no author code on
the stack, since the bound function just directly calls the built-in method. So the
topmost script-having execution context will be null: the JavaScript execution
context stack only contains an execution context corresponding to postMessage()
, with no ScriptEvaluation context or similar below it.
This is where we fall back to the backup incumbent settings object stack. As
noted above, it will contain as its topmost entry the relevant settings object of
window
. So that is what is used as the incumbent settings
object while executing the postMessage()
algorithm.
Consider this final, even more convoluted example:
<!-- a.html -->
<!DOCTYPE html>
<button>click me</button>
<iframe></iframe>
<script>
const bound = frames[0].location.assign.bind(frames[0].location, "https://example.com/");
document.querySelector("button").addEventListener("click", bound);
</script>
<!-- b.html -->
<!DOCTYPE html>
<iframe src="a.html"></iframe>
<script>
const iframe = document.querySelector("iframe");
iframe.onload = function onLoad() {
iframe.contentWindow.document.querySelector("button").click();
};
</script>
Again there are two interesting environment
settings objects in play: that of a.html
, and that of b.html
. When the location.assign()
method triggers the Location
-object navigate algorithm, what will be
the incumbent settings object? As before, it should intuitively be that of a.html
: the click
listener was originally
scheduled by a.html
, so even if something involving b.html
causes the listener to fire, the incumbent responsible is that of a.html
.
The callback setup is similar to the previous example: when bound
is
converted to a Web IDL callback type, the
incumbent settings object is that corresponding to a.html
,
which is stored as the callback's callback context.
When the click()
method is called inside b.html
, it dispatches a click
event on the button that is inside a.html
. This time, when the prepare to run a callback algorithm
executes as part of event dispatch, there is author code on the stack; the topmost
script-having execution context is that of the onLoad
function,
whose skip-when-determining-incumbent counter gets incremented. Additionally, a.html
's environment settings object (stored as the
EventHandler
's callback context) is pushed onto the
backup incumbent settings object stack.
Now, when the Location
-object navigate algorithm looks up the
incumbent settings object, the topmost script-having execution
context is still that of the onLoad
function (due to the fact we
are using a bound function as the callback). Its skip-when-determining-incumbent
counter value is one, however, so we fall back to the backup incumbent settings
object stack. This gives us the environment settings object of a.html
, as expected.
Note that this means that even though it is the iframe
inside a.html
that navigates, it is a.html
itself that is used
as the source browsing context, which determines among other things the request client. This is perhaps the only justifiable use
of the incumbent concept on the web platform; in all other cases the consequences of using it
are simply confusing and we hope to one day switch them to use current or relevant as appropriate.
The JavaScript specification defines the current Realm Record, sometimes abbreviated to the "current Realm". [JAVASCRIPT]
Then, the current settings object is the environment settings object of the current Realm Record.
Similarly, the current global object is the global object of the current Realm Record.
平台对象 的 相关 Realm 是 它的 [[Realm]] 字段 的值。
平台对象 o 的 相关设置对象 是 o 的 相关 Realm 的 环境设置对象。
类似地,平台对象 o 的 相关全局对象 是 o 的 relevant Realm 的 全局对象。
Scripting is enabled for an environment settings object settings when all of the following conditions are true:
Window
object,
or settings's global object's
associated Document
's active
sandboxing flag set does not have its sandboxed scripts browsing context flag
set.Scripting is disabled for an environment settings object when scripting is not enabled for it, i.e., when any of the above conditions are false.
Scripting is enabled for a node node if node's node document's browsing context is non-null, and scripting is enabled for node's relevant settings object.
Scripting is disabled for a node when scripting is not enabled, i.e., when its node document's browsing context is null or when scripting is disabled for its relevant settings object.
An environment environment is a secure context if the following algorithm returns true:
If environment is an environment settings object, then:
Let global be environment's global object.
If global is a WorkerGlobalScope
, then:
If global's owner set[0]'s relevant settings object is a secure context, then return true.
We only need to check the 0th item since they will necessarily all be consistent.
Return false.
If global is a WorkletGlobalScope
, then return true.
Worklets can only be created in secure contexts.
If the result of Is url potentially trustworthy? given
environment's top-level creation URL is "Potentially
Trustworthy
", then return true.
Return false.
An environment is a non-secure context if it is not a secure context.
A script is one of two possible structs. All scripts have:
An environment settings object, containing various settings that are shared with other scripts in the same context.
Either a Script Record, for classic scripts; a Source Text Module Record, for module scripts; or null. In the former two cases, it represents a parsed script; null represents a failure parsing.
A JavaScript value, which has meaning only if the record is null, indicating that the corresponding script source text could not be parsed.
This value is used for internal tracking of immediate parse errors when creating scripts, and is not to be used directly. Instead, consult the error to rethrow when determining "what went wrong" for this script.
A JavaScript value representing an error that will prevent evaluation from succeeding. It will be re-thrown by any attempts to run the script.
This could be the script's parse error, but in the case of a module script it could instead be the parse error from one of its dependencies, or an error from resolve a module specifier.
Since this exception value is provided by the JavaScript specification, we know that it is never null, so we use null to signal that no error has occurred.
A base URL used for resolving module specifiers. This will either be the URL from which the script was obtained, for external scripts, or the document base URL of the containing document, for inline scripts.
A classic script is a type of script that has the following additional item:
A boolean which, if true, means that error information will not be provided for errors in this script. This is used to mute errors for cross-origin scripts, since that can leak private information.
A module script is another type of script. It has no additional items.
The active script is determined by the following algorithm:
Let record be GetActiveScriptOrModule().
If record is null, return null.
Return record.[[HostDefined]].
The active script concept is so far only used by the
import()
feature, to determine the base
URL to use for resolving relative module specifiers.
This section introduces a number of algorithms for fetching scripts, taking various necessary inputs and resulting in classic or module scripts.
Script fetch options is a struct with the following items:
The cryptographic nonce metadata used for the initial fetch and for fetching any imported modules
The integrity metadata used for the initial fetch
The parser metadata used for the initial fetch and for fetching any imported modules
The credentials mode used for the initial fetch (for module scripts) and for fetching any imported modules (for both module scripts and classic scripts)
The referrer policy used for the initial fetch and for fetching any imported modules
Recall that via the import()
feature, classic scripts can import module scripts.
The default classic script fetch options are a script fetch options
whose cryptographic nonce is the empty
string, integrity metadata is the
empty string, parser metadata is "not-parser-inserted
", credentials mode is "same-origin
", and referrer policy is the empty
string.
Given a request request and a script fetch options options, we define:
Set request's cryptographic nonce metadata to options's cryptographic nonce, its integrity metadata to options's integrity metadata, its parser metadata to options's parser metadata, and its referrer policy to options's referrer policy.
Set request's cryptographic nonce metadata to options's cryptographic nonce, its integrity metadata to options's integrity metadata, its parser metadata to options's parser metadata, its credentials mode to options's credentials mode, and its referrer policy to options's referrer policy.
For any given script fetch options options, the descendant script fetch options are a new script fetch options whose items all have the same values, except for the integrity metadata, which is instead the empty string.
The algorithms below can be customized by optionally supplying a custom perform the fetch
hook, which takes a request and an is top-level flag. The algorithm
must complete with a response (which may be a network
error), either synchronously (when using fetch a classic worker-imported
script) or asynchronously (otherwise). The is
top-level flag will be set for all classic script fetches, and for the initial
fetch when fetching an external module script
graph, fetching a module worker script
graph, or fetching an import() module
script graph, but not for the fetches resulting from import
statements encountered throughout the graph.
By default, not supplying the perform the fetch will cause the below algorithms to simply fetch the given request, with algorithm-specific customizations to the request and validations of the resulting response.
To layer your own customizations on top of these algorithm-specific ones, supply a perform the fetch hook that modifies the given request, fetches it, and then performs specific validations of the resulting response (completing with a network error if the validations fail).
The hook can also be used to perform more subtle customizations, such as keeping a cache of responses and avoiding performing a fetch at all.
Service Workers is an example of a specification that runs these algorithms with its own options for the hook. [SW]
Now for the algorithms themselves.
To fetch a classic script given a url, a settings object, some options, a CORS setting, and a character encoding, run these steps. The algorithm will asynchronously complete with either null (on failure) or a new classic script (on success).
Let request be the result of creating a potential-CORS request given url, "script
", and CORS setting.
Set request's client to settings object.
Set up the classic script request given request and options.
If the caller specified custom steps to perform the fetch, perform them on request, with the is top-level flag set. Return from this algorithm, and when the custom perform the fetch steps complete with response response, run the remaining steps.
Otherwise, fetch request. Return from this algorithm, and run the remaining steps as part of the fetch's process response for the response response.
response can be either CORS-same-origin or CORS-cross-origin. This only affects how error reporting happens.
Set response to response's unsafe response.
If response's type is "error
", or response's status is not an ok status, then
asynchronously complete this algorithm with null, and return.
For historical reasons, this algorithm does not include MIME type checking, unlike the other script-fetching algorithms in this section.
If response's Content Type metadata, if any, specifies a character encoding, and the user agent supports that encoding, then set character encoding to that encoding (ignoring the passed-in value).
Let source text be the result of decoding response's body to Unicode, using character encoding as the fallback encoding.
The decode algorithm overrides character encoding if the file contains a BOM.
Let muted errors be true if response was CORS-cross-origin, and false otherwise.
Let script be the result of creating a classic script given source text, settings object, response's url, options, and muted errors.
To fetch a classic worker script given a url, a fetch client settings object, a destination, and a script settings object, run these steps. The algorithm will asynchronously complete with either null (on failure) or a new classic script (on success).
Let request be a new request whose url is url, client is fetch client settings object, destination is destination, mode is "same-origin
", credentials mode is "same-origin
", parser
metadata is "not parser-inserted
", and whose
use-URL-credentials flag is set.
If the caller specified custom steps to perform the fetch, perform them on request, with the is top-level flag set. Return from this algorithm, and when the custom perform the fetch steps complete with response response, run the remaining steps.
Otherwise, fetch request. Return from this algorithm, and run the remaining steps as part of the fetch's process response for the response response.
Set response to response's unsafe response.
If either of the following conditions are met:
then asynchronously complete this algorithm with null, and return.
If both of the following conditions are met:
response's url's scheme is an HTTP(S) scheme; and
the result of extracting a MIME type from response's header list is not a JavaScript MIME type,
then asynchronously complete this algorithm with null, and return.
Other fetch schemes are exempted from MIME type checking for historical web-compatibility reasons. We might be able to tighten this in the future; see issue #3255.
Let source text be the result of UTF-8 decoding response's body.
Let script be the result of creating a classic script using source text, script settings object, response's url, and the default classic script fetch options.
To fetch a classic worker-imported script given a url and a settings object, run these steps. The algorithm will synchronously complete with a classic script on success, or throw an exception on failure.
Let request be a new request whose url is url, client is settings object, destination is "script
", parser metadata is "not
parser-inserted
", synchronous flag is set, and whose
use-URL-credentials flag is set.
If the caller specified custom steps to perform the fetch, perform them on request, with the is top-level flag set. Let response be the result.
Otherwise, fetch request, and let response be the result.
Unlike other algorithms in this section, the fetching process is synchronous here. Thus any perform the fetch steps will also finish their work synchronously.
Set response to response's unsafe response.
If any of the following conditions are met:
response's type is "error
"; or
the result of extracting a MIME type from response's header list is not a JavaScript MIME type,
then throw a "NetworkError
" DOMException
.
Let source text be the result of UTF-8 decoding response's body.
Let muted errors be true if response was CORS-cross-origin, and false otherwise.
Let script be the result of creating a classic script given source text, settings object, response's url, the default classic script fetch options, and muted errors.
Return script.
To fetch an external module script graph given a url, a settings object, and some options, run these steps. The algorithm will asynchronously complete with either null (on failure) or a module script (on success).
Fetch a single module script given url, settings
object, "script
", options, settings object,
"client
", and with the top-level module fetch flag set. If the
caller of this algorithm specified custom perform
the fetch steps, pass those along as well. Wait until the algorithm asynchronously
completes with result.
If result is null, asynchronously complete this algorithm with null, and return.
Let visited set be « url ».
Fetch the descendants of and link result given settings object, destination, and visited set. When this asynchronously completes with final result, asynchronously complete this algorithm with final result.
To fetch an import() module script graph given a specifier, a base URL, a settings object, and some options, run these steps. The algorithm will asynchronously complete with either null (on failure) or a module script (on success).
Let url be the result of resolving a module specifier given base URL and specifier.
If url is failure, then asynchronously complete this algorithm with null, and return.
Fetch a single module script given url, settings
object, "script
", options, settings object,
"client
", and with the top-level module fetch flag set. If the
caller of this algorithm specified custom perform
the fetch steps, pass those along as well. Wait until the algorithm asynchronously
completes with result.
If result is null, asynchronously complete this algorithm with null, and return.
Let visited set be « url ».
Fetch the descendants of and link result given settings object, destination, and visited set. When this asynchronously completes with final result, asynchronously complete this algorithm with final result.
To fetch a modulepreload module script graph given a url, a destination, a settings object, and some options, run these steps. The algorithm will asynchronously complete with either null (on failure) or a module script (on success), although it will perform optional steps even after completing.
Fetch a single module script given url, settings
object, destination, options, settings object, "client
", and with the top-level module fetch flag set. Wait until
algorithm asynchronously completes with result.
Asynchronously complete this algorithm with result, but do not return.
If result is not null, optionally perform the following steps:
Let visited set be « url ».
Fetch the descendants of and link result given settings object, destination, and visited set.
Generally, performing these steps will be beneficial for performance, as it allows pre-loading the modules that will invariably be requested later, via algorithms such as fetch an external module script graph that fetch the entire graph. However, user agents might wish to skip them in bandwidth-constrained situations, or situations where the relevant fetches are already in flight.
To fetch an inline module script graph given a source text, base URL, settings object, and options, run these steps. The algorithm will asynchronously complete with either null (on failure) or a module script (on success).
Let script be the result of creating a module script using source text, settings object, base URL, and options.
If script is null, asynchronously complete this algorithm with null, and return.
Let visited set be an empty set.
Fetch the
descendants of and link script, given settings object, the
destination "script
", and visited set. When this asynchronously
completes with final result, asynchronously complete this algorithm with final
result.
To fetch a module worker script graph given a url, a fetch client settings object, a destination, a credentials mode, and a module map settings object, fetch a worklet/module worker script graph given url, fetch client settings object, destination, credentials mode, and module map settings object, asynchronously completing with the asynchronous completion result of that algorithm.
To fetch a worklet script graph given a url, a fetch client settings object, a destination, a credentials mode, a module map settings object, and a module responses map, fetch a worklet/module worker script graph given url, fetch client settings object, destination, credentials mode, and module map settings object, asynchronously completing with the asynchronous completion result of that algorithm. Use the following custom steps to perform the fetch given response:
Let requestURL be request's url.
If moduleResponsesMap[requestURL] is "fetching
", wait in parallel until that entry's value changes, then
queue a task on the networking task source to proceed with running the
following steps.
If moduleResponsesMap[requestURL] exists, then asynchronously complete the perform the fetch steps with moduleResponsesMap[requestURL].
Set moduleResponsesMap[requestURL] to
"fetching
".
Fetch request. To process response for the response response:
Set moduleResponsesMap[requestURL] to response.
Asynchronously complete the perform the fetch steps with response.
The following algorithms are meant for internal use by this specification only as part of fetching an external module script graph or other similar concepts above, and should not be used directly by other specifications.
This diagram illustrates how these algorithms relate to the ones above, as well as to each other:
To fetch a worklet/module worker script graph given a url, a fetch client settings object, a destination, a credentials mode, and a module map settings object, run these steps. The algorithm will asynchronously complete with either null (on failure) or a module script (on success).
Let options be a script fetch options whose cryptographic nonce is the empty string, integrity metadata is the empty string,
parser metadata is "not-parser-inserted
", credentials mode is credentials
mode, and referrer
policy is the empty string.
Fetch a single module script given url, fetch client settings
object, destination, options, module map settings object,
"client
", and with the top-level module fetch flag set. If the
caller of this algorithm specified custom perform
the fetch steps, pass those along as well. Wait until the algorithm asynchronously
completes with result.
If result is null, asynchronously complete this algorithm with null, and return.
Let visited set be « url ».
Fetch the descendants of and link result given fetch client settings object, destination, and visited set. When this asynchronously completes with final result, asynchronously complete this algorithm with final result.
To fetch the descendants of and link a module script module script, given a fetch client settings object, a destination, and a visited set, run these steps. The algorithm will asynchronously complete with either null (on failure) or with module script (on success).
Fetch the descendants of module script, given fetch client settings object, destination, and visited set.
Return from this algorithm, and run the following steps when fetching the descendants of a module script asynchronously completes with result.
If result is null, then asynchronously complete this algorithm with result.
In this case, there was an error fetching one or more of the descendants. We will not attempt to link.
Let parse error be the result of finding the first parse error given result.
If parse error is null, then:
Let record be result's record.
Perform record.Link().
This step will recursively call Link on all of the module's unlinked dependencies.
If this throws an exception, set result's error to rethrow to that exception.
Otherwise, set result's error to rethrow to parse error.
Asynchronously complete this algorithm with result.
To fetch the descendants of a module script module script, given a fetch client settings object, a destination, and a visited set, run these steps. The algorithm will asynchronously complete with either null (on failure) or with module script (on success).
If module script's record is null, then asynchronously complete this algorithm with module script and return.
Let record be module script's record.
If record is not a Cyclic Module Record, or if record.[[RequestedModules]] is empty, asynchronously complete this algorithm with module script.
Let urls be a new empty list.
For each string requested of record.[[RequestedModules]],
Let url be the result of resolving a module specifier given module script's base URL and requested.
Assert: url is never failure, because resolving a module specifier must have been previously successful with these same two arguments.
If visited set does not contain url, then:
Let options be the descendant script fetch options for module script's fetch options.
Assert: options is not null, as module script is a module script.
For each url in urls, perform the internal module script graph fetching procedure given url, fetch client settings object, destination, options, module script's settings object, visited set, and module script's base URL. If the caller of this algorithm specified custom perform the fetch steps, pass those along while performing the internal module script graph fetching procedure.
These invocations of the internal module script graph fetching procedure should be performed in parallel to each other.
If any of the invocations of the internal module script graph fetching procedure asynchronously complete with null, asynchronously complete this algorithm with null, and return.
Otherwise, wait until all of the internal module script graph fetching procedure invocations have asynchronously completed. Asynchronously complete this algorithm with module script.
To perform the internal module script graph fetching procedure given a url, a fetch client settings object, a destination, some options, a module map settings object, a visited set, and a referrer, perform these steps. The algorithm will asynchronously complete with either null (on failure) or a module script (on success).
Assert: visited set contains url.
Fetch a single module script given url, fetch client settings object, destination, options, module map settings object, referrer, and with the top-level module fetch flag unset. If the caller of this algorithm specified custom perform the fetch steps, pass those along while fetching a single module script.
Return from this algorithm, and run the following steps when fetching a single module script asynchronously completes with result:
If result is null, asynchronously complete this algorithm with null, and return.
Fetch the descendants of result given fetch client settings object, destination, and visited set.
When the appropriate algorithm asynchronously completes with final result, asynchronously complete this algorithm with final result.
To fetch a single module script, given a url, a fetch client settings object, a destination, some options, a module map settings object, a referrer, and a top-level module fetch flag, run these steps. The algorithm will asynchronously complete with either null (on failure) or a module script (on success).
Let moduleMap be module map settings object's module map.
If moduleMap[url] is "fetching
", wait
in parallel until that entry's value changes, then queue a task on
the networking task source to proceed with running the following steps.
If moduleMap[url] exists, asynchronously complete this algorithm with moduleMap[url], and return.
Set moduleMap[url] to "fetching
".
Let request be a new request whose
url is url, destination is destination, mode is "cors
", referrer is referrer, and client is fetch client settings
object.
If destination is "worker
" or "sharedworker
" and the top-level module fetch flag is set, then set
request's mode to "same-origin
".
Set up the module script request given request and options.
If the caller specified custom steps to perform the fetch, perform them on request, setting the is top-level flag if the top-level module fetch flag is set. Return from this algorithm, and when the custom perform the fetch steps complete with response response, run the remaining steps.
Otherwise, fetch request. Return from this algorithm, and run the remaining steps as part of the fetch's process response for the response response.
response is always CORS-same-origin.
If any of the following conditions are met:
response's type is "error
"; or
the result of extracting a MIME type from response's header list is not a JavaScript MIME type,
then set moduleMap[url] to null, asynchronously complete this algorithm with null, and return.
Let source text be the result of UTF-8 decoding response's body.
Let module script be the result of creating a module script given source text, module map settings object, response's url, and options.
Set moduleMap[url] to module script, and asynchronously complete this algorithm with module script.
It is intentional that the module map is keyed by the request URL, whereas the base URL for the module script is set to the response URL. The former is used to deduplicate fetches, while the latter is used for URL resolution.
To find the first parse error given a root moduleScript and an optional discoveredSet:
Let moduleMap be moduleScript's settings object's module map.
If discoveredSet was not given, let it be an empty set.
Append moduleScript to discoveredSet.
If moduleScript's record is null, then return moduleScript's parse error.
Let childSpecifiers be the value of moduleScript's record's [[RequestedModules]] internal slot.
Let childURLs be the list obtained by calling resolve a module specifier once for each item of childSpecifiers, given moduleScript's base URL and that item. (None of these will ever fail, as otherwise moduleScript would have been marked as itself having a parse error.)
Let childModules be the list obtained by getting each value in moduleMap whose key is given by an item of childURLs.
For each childModule of childModules:
Assert: childModule is a module script (i.e., it is not "fetching
" or null); by now all module
scripts in the graph rooted at moduleScript will have successfully been
fetched.
Let childParseError be the result of finding the first parse error given childModule and discoveredSet.
If childParseError is not null, return childParseError.
Return null.
To create a classic script, given a string source, an environment settings object settings, a URL baseURL, some script fetch options options, and an optional muted errors boolean:
If muted errors was not provided, let it be false.
If muted errors is true, then set baseURL to
about:blank
.
When muted errors is true, baseURL is the script's CORS-cross-origin response's url, which shouldn't be exposed to JavaScript. Therefore, baseURL is sanitized here.
If scripting is disabled for settings, then set source to the empty string.
Let script be a new classic script that this algorithm will subsequently initialize.
Set script's settings object to settings.
Set script's base URL to baseURL.
Set script's fetch options to options.
Set script's muted errors to muted errors.
Set script's parse error and error to rethrow to null.
Let result be ParseScript(source, settings's Realm, script).
Passing script as the last parameter here ensures result.[[HostDefined]] will be script.
If result is a list of errors, then:
Set script's parse error and its error to rethrow to result[0].
Return script.
Set script's record to result.
Return script.
To create a module script, given a string source, an environment settings object settings, a URL baseURL, and some script fetch options options:
If scripting is disabled for settings, then set source to the empty string.
Let script be a new module script that this algorithm will subsequently initialize.
Set script's settings object to settings.
Set script's base URL to baseURL.
Set script's fetch options to options.
Set script's parse error and error to rethrow to null.
Let result be ParseModule(source, settings's Realm, script).
Passing script as the last parameter here ensures result.[[HostDefined]] will be script.
If result is a list of errors, then:
Set script's parse error to result[0].
Return script.
For each string requested of result.[[RequestedModules]]:
Let url be the result of resolving a module specifier given script's base URL and requested.
If url is failure, then:
Let error be a new TypeError
exception.
Set script's parse error to error.
Return script.
This step is essentially validating all of the requested module specifiers. We treat a module with unresolvable module specifiers the same as one that cannot be parsed; in both cases, a syntactic issue makes it impossible to ever contemplate linking the module later.
Set script's record to result.
Return script.
To run a classic script given a classic script script and an optional rethrow errors boolean:
If rethrow errors is not given, let it be false.
Let settings be the settings object of script.
Check if we can run script with settings. If this returns "do not run" then return NormalCompletion(empty).
Prepare to run script given settings.
Let evaluationStatus be null.
If script's error to rethrow is not null, then set evaluationStatus to Completion { [[Type]]: throw, [[Value]]: script's error to rethrow, [[Target]]: empty }.
Otherwise, set evaluationStatus to ScriptEvaluation(script's record).
If ScriptEvaluation does not complete because the user agent has aborted the running script, leave evaluationStatus as null.
If evaluationStatus is an abrupt completion, then:
If rethrow errors is true and script's muted errors is false, then:
Clean up after running script with settings.
Rethrow evaluationStatus.[[Value]].
If rethrow errors is true and script's muted errors is true, then:
Clean up after running script with settings.
Throw a "NetworkError
" DOMException
.
Otherwise, rethrow errors is false. Perform the following steps:
Report the exception given by evaluationStatus.[[Value]] for script.
Clean up after running script with settings.
Return evaluationStatus.
Clean up after running script with settings.
If evaluationStatus is a normal completion, then return evaluationStatus.
If we've reached this point, evaluationStatus was left as null because the
script was aborted prematurely during evaluation.
Return Completion { [[Type]]: throw, [[Value]]: a new
"QuotaExceededError
" DOMException
, [[Target]]: empty }.
To run a module script given a module script script, with an optional rethrow errors boolean:
If rethrow errors is not given, let it be false.
Let settings be the settings object of script.
Check if we can run script with settings. If this returns "do not run" then return NormalCompletion(empty).
Prepare to run script given settings.
Let evaluationStatus be null.
If script's error to rethrow is not null, then set evaluationStatus to Completion { [[Type]]: throw, [[Value]]: script's error to rethrow, [[Target]]: empty }.
Otherwise:
Let record be script's record.
Set evaluationStatus to record.Evaluate().
This step will recursively evaluate all of the module's dependencies.
If Evaluate fails to complete as a result of the user agent
aborting the running script, then set
evaluationStatus to Completion { [[Type]]: throw, [[Value]]: a new
"QuotaExceededError
" DOMException
, [[Target]]: empty
}.
If evaluationStatus is an abrupt completion, then:
If rethrow errors is true, rethrow the exception given by evaluationStatus.[[Value]].
Otherwise, report the exception given by evaluationStatus.[[Value]] for script.
Clean up after running script with settings.
Return evaluationStatus.
The steps to check if we can run script with an environment settings object settings are as follows. They return either "run" or "do not run".
If the global object specified by
settings is a Window
object whose Document
object is not
fully active, then return "do not run".
If scripting is disabled for settings, then return "do not run".
Return "run".
The steps to prepare to run script with an environment settings object settings are as follows:
Push settings's realm execution context onto the JavaScript execution context stack; it is now the running JavaScript execution context.
Add settings to the currently running task's script evaluation environment settings object set.
The steps to clean up after running script with an environment settings object settings are as follows:
Assert: settings's realm execution context is the running JavaScript execution context.
Remove settings's realm execution context from the JavaScript execution context stack.
If the JavaScript execution context stack is now empty, perform a microtask checkpoint. (If this runs scripts, these algorithms will be invoked reentrantly.)
These algorithms are not invoked by one script directly calling another, but they can be invoked reentrantly in an indirect manner, e.g. if a script dispatches an event which has event listeners registered.
The running script is the script in the [[HostDefined]] field in the ScriptOrModule component of the running JavaScript execution context.
Although the JavaScript specification does not account for this possibility, it's sometimes
necessary to abort a running script. This causes any ScriptEvaluation or Source Text Module Record
Evaluate invocations to cease immediately, emptying the
JavaScript execution context stack without triggering any of the normal mechanisms
like finally
blocks. [JAVASCRIPT]
User agents may impose resource limitations on scripts, for example CPU quotas, memory limits,
total execution time limits, or bandwidth limitations. When a script exceeds a limit, the user
agent may either throw a "QuotaExceededError
" DOMException
,
abort the script without an exception, prompt the
user, or throttle script execution.
For example, the following script never terminates. A user agent could, after waiting for a few seconds, prompt the user to either terminate the script or let it continue.
<script>
while (true) { /* loop */ }
</script>
User agents are encouraged to allow users to disable scripting whenever the user is prompted
either by a script (e.g. using the window.alert()
API) or because
of a script's actions (e.g. because it has exceeded a time limit).
If scripting is disabled while a script is executing, the script should be terminated immediately.
User agents may allow users to specifically disable scripts just for the purposes of closing a browsing context.
For example, the prompt mentioned in the example above could also offer the
user with a mechanism to just close the page entirely, without running any unload
event handlers.
Support in all current engines.
When the user agent is required to report an error for a particular script script with a particular position line:col, using a particular target target, it must run these steps, after which the error is either handled or not handled:
If target is in error reporting mode, then return; the error is not handled.
Let target be in error reporting mode.
Let message be an implementation-defined string describing the error in a helpful manner.
Let errorValue be the value that represents the error: in the case of an
uncaught exception, that would be the value that was thrown; in the case of a JavaScript error
that would be an Error
object. If there is no corresponding
value, then the null value must be used instead.
Let urlString be the result of applying the URL serializer to the URL record that corresponds to the resource from which script was obtained.
The resource containing the script will typically be the file from which the
Document
was parsed, e.g. for inline script
elements or event
handler content attributes; or the JavaScript file that the script was in, for external
scripts. Even for dynamically-generated scripts, user agents are strongly encouraged to attempt
to keep track of the original source of a script. For example, if an external script uses the
document.write()
API to insert an inline
script
element during parsing, the URL of the resource containing the script would
ideally be reported as being the external script, and the line number might ideally be reported
as the line with the document.write()
call or where the
string passed to that call was first constructed. Naturally, implementing this can be somewhat
non-trivial.
User agents are similarly encouraged to keep careful track of the original line
numbers, even in the face of document.write()
calls
mutating the document as it is parsed, or event handler content attributes spanning
multiple lines.
If script's muted errors is true, then set message to
"Script error.
", urlString to the empty string, line
and col to 0, and errorValue to null.
Let notHandled be true.
If target implements EventTarget
, then set notHandled
to the result of firing an event named error
at target, using ErrorEvent
, with the
cancelable
attribute initialized to true, the message
attribute initialized to message, the
filename
attribute initialized to
urlString, the lineno
attribute
initialized to line, the colno
attribute
initialized to col, and the error
attribute
initialized to errorValue.
Let target no longer be in error reporting mode.
If notHandled is false, then the error is handled. Otherwise, the error is not handled.
Returning true in an event handler cancels the event per the event handler processing algorithm.
When the user agent is to report an exception E, the user agent must report the error for the relevant script, with the problematic position (line number and column number) in the resource containing the script, using the global object specified by the script's settings object as the target. If the error is still not handled after this, then the error may be reported to a developer console.
The existence of both report an error and report an exception is confusing, and both algorithms have known problems. You can track future cleanup in this area in issue #958.
Support in all current engines.
The ErrorEvent
interface is defined as follows:
[Exposed=(Window,Worker)]
interface ErrorEvent : Event {
constructor(DOMString type, optional ErrorEventInit eventInitDict = {});
readonly attribute DOMString message;
readonly attribute USVString filename;
readonly attribute unsigned long lineno;
readonly attribute unsigned long colno;
readonly attribute any error;
};
dictionary ErrorEventInit : EventInit {
DOMString message = "";
USVString filename = "";
unsigned long lineno = 0;
unsigned long colno = 0;
any error = null;
};
The message
attribute must return the
value it was initialized to. It represents the error message.
The filename
attribute must return the
value it was initialized to. It represents the URL of the script in which the error
originally occurred.
The lineno
attribute must return the
value it was initialized to. It represents the line number where the error occurred in the
script.
The colno
attribute must return the value
it was initialized to. It represents the column number where the error occurred in the script.
The error
attribute must return the value
it was initialized to. Where appropriate, it is set to the object representing the error (e.g.,
the exception object in the case of an uncaught DOM exception).
Support in all current engines.
In addition to synchronous runtime script errors, scripts
may experience asynchronous promise rejections, tracked via the unhandledrejection
and rejectionhandled
events. Tracking these
rejections is done via the HostPromiseRejectionTracker abstract operation, but
reporting them is defined here.
To notify about rejected promises on a given environment settings object settings object:
Let list be a copy of settings object's about-to-be-notified rejected promises list.
If list is empty, return.
Clear settings object's about-to-be-notified rejected promises list.
Let global be settings object's global object.
Queue a global task on the DOM manipulation task source given global to run the following substep:
For each promise p in list:
If p's [[PromiseIsHandled]] internal slot is true, continue to the next iteration of the loop.
Let notHandled be the result of firing an
event named unhandledrejection
at
global , using PromiseRejectionEvent
, with the cancelable
attribute initialized to true, the promise
attribute initialized to
p, and the reason
attribute
initialized to the value of p's [[PromiseResult]] internal slot.
If notHandled is false, then the promise rejection is handled. Otherwise, the promise rejection is not handled.
If p's [[PromiseIsHandled]] internal slot is false, add p to settings object's outstanding rejected promises weak set.
This algorithm results in promise rejections being marked as handled or not handled. These concepts parallel handled and not handled script errors. If a rejection is still not handled after this, then the rejection may be reported to a developer console.
Support in all current engines.
The PromiseRejectionEvent
interface is
defined as follows:
[Exposed=(Window,Worker)]
interface PromiseRejectionEvent : Event {
constructor(DOMString type, PromiseRejectionEventInit eventInitDict);
readonly attribute Promise<any> promise;
readonly attribute any reason;
};
dictionary PromiseRejectionEventInit : EventInit {
required Promise<any> promise;
any reason;
};
Support in all current engines.
The promise
attribute must
return the value it was initialized to. It represents the promise which this notification is about.
Support in all current engines.
The reason
attribute must
return the value it was initialized to. It represents the rejection reason for the promise.
The JavaScript specification contains a number of implementation-defined abstract operations, that vary depending on the host environment. This section defines them for user agent hosts.
JavaScript contains an implementation-defined HostEnqueuePromiseJob(job, realm) abstract operation to schedule Promise-related operations. HTML schedules these operations in the microtask queue. User agents must use the following implementation: [JAVASCRIPT]
If realm is not null, then let job settings be the settings object for realm. Otherwise, let job settings be null.
If realm is not null, it is the Realm of
the author code that will run. When job is returned by
NewPromiseReactionJob, it is the realm of the promise's handler function. When
job is returned by NewPromiseResolveThenableJob, it is the realm of
the then
function.
If realm is null, either no author code will run or author code is guaranteed to
throw. For the former, the author may not have passed in code to run, such as in promise.then(null, null)
. For the latter, it is because a revoked Proxy was
passed. In both cases, all the steps below that would otherwise use job settings
get skipped.
Let incumbent settings be the incumbent settings object.
Let active script be the active script.
Let script execution context be null.
If active script is not null, set script execution context to a new JavaScript execution context, with its Function field set to null, its Realm field set to active script's settings object's Realm, and its ScriptOrModule set to active script's record.
As seen below, this is used in order to propagate the current active script forward to the time when the job is executed.
A case where active script is non-null, and saving it in this way is useful, is the following:
Promise.resolve('import(`./example.mjs`)').then(eval);
Without this step (and the steps below that use it), there would be no active
script when the import()
expression is evaluated, since eval()
is a built-in function that does not originate from any particular script.
With this step in place, the active script is propagated from the above code into the job,
allowing import()
to use the original script's base URL appropriately.
active script can be null if the user clicks on the following button:
<button onclick="Promise.resolve('import(`./example.mjs`)').then(eval)">Click me</button>
In this case, the JavaScript function for the event handler will be created by the get the current value of the event handler algorithm, which creates a function with null [[ScriptOrModule]] value. Thus, when the promise machinery calls HostEnqueuePromiseJob, there will be no active script to pass along.
As a consequence, this means that when the import()
expression is evaluated,
there will still be no active script. Fortunately that is handled by our
implementations of HostResolveImportedModule and
HostImportModuleDynamically, by falling back to using the current settings
object's API base URL.
Queue a microtask on the surrounding agent's event loop to perform the following steps:
If job settings is not null, then check if we can run script with job settings. If this returns "do not run" then return.
If job settings is not null, then prepare to run script with job settings.
This affects the entry concept while the job runs.
Prepare to run a callback with incumbent settings.
This affects the incumbent concept while the job runs.
If script execution context is not null, then push script execution context onto the JavaScript execution context stack.
As explained above, this affects the active script while the job runs.
Let result be job().
job is an abstract closure returned by NewPromiseReactionJob or NewPromiseResolveThenableJob.
If script execution context is not null, then pop script execution context from the JavaScript execution context stack.
Clean up after running a callback with incumbent settings.
If job settings is not null, then clean up after running script with job settings.
If result is an abrupt completion, then report the exception given by result.[[Value]].
JavaScript contains an implementation-defined HostEnsureCanCompileStrings(callerRealm, calleeRealm) abstract operation. User agents must use the following implementation: [JAVASCRIPT]
Perform ? EnsureCSPDoesNotBlockStringCompilation(callerRealm, calleeRealm). [CSP]
JavaScript contains an implementation-defined HostPromiseRejectionTracker(promise, operation) abstract operation. User agents must use the following implementation: [JAVASCRIPT]
Let script be the running script.
If script's muted errors is true, terminate these steps.
Let settings object be script's settings object.
If operation is "reject"
,
Add promise to settings object's about-to-be-notified rejected promises list.
If operation is "handle"
,
If settings object's about-to-be-notified rejected promises list contains promise, then remove promise from that list and return.
If settings object's outstanding rejected promises weak set does not contain promise, then return.
Remove promise from settings object's outstanding rejected promises weak set.
Let global be settings object's global object.
Queue a global task on the DOM manipulation task source given
global to fire an event named rejectionhandled
at global, using
PromiseRejectionEvent
, with the promise
attribute initialized to
promise, and the reason
attribute initialized to the value of promise's [[PromiseResult]] internal slot.
The JavaScript specification defines a syntax for modules, as well as some host-agnostic parts
of their processing model. This specification defines the rest of their processing model: how the
module system is bootstrapped, via the script
element with type
attribute set to "module
", and how
modules are fetched, resolved, and executed. [JAVASCRIPT]
Although the JavaScript specification speaks in terms of "scripts" versus
"modules", in general this specification speaks in terms of classic
scripts versus module scripts, since both of them use
the script
element.
import(specifier)
Returns a promise for the module namespace object for the module script
identified by specifier. This allows dynamic importing of module scripts at runtime,
instead of statically using the import
statement form. The specifier will
be resolved relative to the active
script's base URL.
The returned promise will be rejected if an invalid specifier is given, or if a failure is encountered while fetching or evaluating the resulting module graph.
This syntax can be used inside both classic and module scripts. It thus provides a bridge into the module-script world, from the classic-script world.
import . meta
. url
Returns the active module script's base URL.
This syntax can only be used inside module scripts.
A module map is a map of URL records to values that are either a module script,
null (used to represent failed fetches), or a placeholder value "fetching
". Module maps are used to ensure
that imported JavaScript modules are only fetched, parsed, and evaluated once per
Document
or worker.
Since module maps are keyed by URL, the following code will create three separate entries in the module map, since it results in three different URLs:
import "https://example.com/module.mjs";
import "https://example.com/module.mjs#map-buster";
import "https://example.com/module.mjs?debug=true";
That is, URL queries and fragments can be varied to create distinct entries in the module map; they are not ignored. Thus, three separate fetches and three separate module evaluations will be performed.
In contrast, the following code would only create a single entry in the module map, since after applying the URL parser to these inputs, the resulting URL records are equal:
import "https://example.com/module2.mjs";
import "https:example.com/module2.mjs";
import "https://///example.com\\module2.mjs";
import "https://example.com/foo/../module2.mjs";
So in this second example, only one fetch and one module evaluation will occur.
Note that this behavior is the same as how shared workers are keyed by their parsed constructor url.
To resolve a module specifier given a URL base URL and a string specifier, perform the following steps. It will return either a URL record or failure.
Apply the URL parser to specifier. If the result is not failure, return the result.
If specifier does not start with the character U+002F SOLIDUS (/
), the two-character sequence U+002E FULL STOP, U+002F SOLIDUS (./
), or the three-character sequence U+002E FULL STOP, U+002E FULL STOP,
U+002F SOLIDUS (../
), return failure.
This restriction is in place so that in the future we can allow custom module
loaders to give special meaning to "bare" import specifiers, like import "jquery"
or import "web/crypto"
. For now any
such imports will fail, instead of being treated as relative URLs.
Return the result of applying the URL parser to specifier with base URL as the base URL.
The following are valid module specifiers according to the above algorithm:
https://example.com/apples.mjs
http:example.com\pears.js
(becomes http://example.com/pears.js
as step 1 parses with no base
URL)//example.com/bananas
./strawberries.mjs.cgi
../lychees
/limes.jsx
data:text/javascript,export default 'grapes';
blob:https://whatwg.org/d0360e2f-caee-469f-9a2f-87d5b0456f6f
The following are valid module specifiers according to the above algorithm, but will invariably cause failures when they are fetched:
javascript:export default 'artichokes';
data:text/plain,export default 'kale';
about:legumes
wss://example.com/celery
The following are not valid module specifiers according to the above algorithm:
https://eggplant:b/c
pumpkins.js
.tomato
..zucchini.mjs
.\yam.es
Reference/Statements/import.meta
Support in all current engines.
JavaScript contains an implementation-defined HostGetImportMetaProperties abstract operation. User agents must use the following implementation: [JAVASCRIPT]
Let module script be moduleRecord.[[HostDefined]].
Let urlString be module script's base URL, serialized.
Return « Record { [[Key]]: "url", [[Value]]: urlString } ».
JavaScript contains an implementation-defined HostImportModuleDynamically abstract operation. User agents must use the following implementation: [JAVASCRIPT]
Let settings object be the current settings object.
If settings object's global
object implements WorkletGlobalScope
, then:
Let completion be Completion { [[Type]]: throw, [[Value]]: a new
TypeError
, [[Target]]: empty }.
Perform FinishDynamicImport(referencingScriptOrModule, specifier, promiseCapability, completion).
Return.
Let base URL be settings object's API base URL.
Let fetch options be the default classic script fetch options.
If referencingScriptOrModule is not null, then:
Let referencing script be referencingScriptOrModule.[[HostDefined]].
Set settings object to referencing script's settings object.
Set base URL to referencing script's base URL.
Set fetch options to the descendant script fetch options for referencing script's fetch options.
As explained above for HostResolveImportedModule, in the common case, referencingScriptOrModule is non-null.
Fetch an import() module script graph given specifier, base URL, settings object, and fetch options. Wait until the algorithm asynchronously completes with result.
If result is null, then:
Let completion be Completion { [[Type]]: throw, [[Value]]: a new
TypeError
, [[Target]]: empty }.
Perform FinishDynamicImport(referencingScriptOrModule, specifier, promiseCapability, completion).
Return.
Run the module script result, with the rethrow errors boolean set to true.
If running the module script throws an exception, then perform FinishDynamicImport(referencingScriptOrModule, specifier, promiseCapability, the thrown exception completion).
Otherwise, perform FinishDynamicImport(referencingScriptOrModule, specifier, promiseCapability, NormalCompletion(undefined)).
Return undefined.
JavaScript contains an implementation-defined HostResolveImportedModule abstract operation. User agents must use the following implementation: [JAVASCRIPT]
Let settings object be the current settings object.
Let base URL be settings object's API base URL.
If referencingScriptOrModule is not null, then:
Let referencing script be referencingScriptOrModule.[[HostDefined]].
Set settings object to referencing script's settings object.
Set base URL to referencing script's base URL.
referencingScriptOrModule is not usually null, but will be so for event handlers per the get the current value of the event handler algorithm. For example, given:
<button onclick="import('./foo.mjs')">Click me</button>
If a click
event occurs, then at the
time the import()
expression runs, GetActiveScriptOrModule will
return null, which will be passed to this abstract operation when HostResolveImportedModule is called by
FinishDynamicImport.
Let moduleMap be settings object's module map.
Let url be the result of resolving a module specifier given base URL and specifier.
Assert: url is never failure, because resolving a module specifier must have been previously successful with these same two arguments (either while creating the corresponding module script, or in fetch an import() module script graph).
Let resolved module script be moduleMap[url]. (This entry must exist for us to have gotten to this point.)
Assert: resolved module script is a module script (i.e., is not
null or "fetching
").
Assert: resolved module script's record is not null.
Return resolved module script's record.
为了协调事件、用户交互、脚本、渲染、网络等,用户代理必须使用本节描述的 事件循环。 每个 代理 有一个关联的 事件循环,它对每个代理是唯一的。
similar-origin 窗口代理 的 事件循环 称为 窗口事件循环。 专用工作线程代理, 共享工作线程代理 或 service worker 代理 的 事件循环 称为 worker 事件循环。 worklet 代理 的 事件循环 称为 worklet 事件循环。
事件循环 不一定对应于实现上的线程。例如多个 窗口事件循环 可以在同一个线程里调度。
但是对于 [[CanBlock]] 设置为真的各种 代理, JavaScript 标准对 forward progress 提出了要求,这种情况下事实上要求了每个代理有自己的线程。
事件循环 有一个或更多的 任务队列。 任务队列 是一个 任务 的 集合。
任务队列 是 集合 而非 队列, 因为 事件循环处理模型的第一步 会从选中的队列中取第一个 可运行 任务,而不是 出列 第一个任务。
任务封装的算法负责类似这样的工作:
在特定的 EventTarget
上派发一个 Event
对象,
通常由专门的任务完成。
不是所有事件都是由 任务队列 派发的, 很多是在其他任务执行过程中派发的。
HTML 解析器 标记化一个或更多字节, 然后处理结果标记。这通常是一个任务。
调用一个回调通常是由专用任务来完成的。
当一个算法 获取 一个资源时,如果获取发生在一个非阻塞的情况, 那么一旦某个或全部资源可用,对资源的处理由一个任务来执行。
有些元素在 DOM 操作时会触发一些任务,例如当元素 插入到文档中 时。
形式化地,任务 是一个具有如下属性的 结构 结构:
Document
,对于不在 窗口事件循环 里的任务为 null。任务 是 可执行的 当且仅当它的 document 为 null 或 完全激活。
至于它的 source 字段,每个 任务 都来自一个特定的 任务源。 事件循环 中的每个 任务源 必须关联 特定的 任务队列。
本质上,任务源 用于分离逻辑上不同类型的任务,用户代理可能希望区分它们。 用户代理使用 任务队列 来在给定的 事件循环 内合并任务源。
例如,用户代理可能有一个管理鼠标和键盘事件的 任务队列 (与之关联的是 用户交互任务源),以及另一个和其他所有 任务源 关联的任务队列。然后利用 事件循环处理模型 的初始化步骤提供的自由, 它可以优先处理键盘和鼠标事件,比其他任务多四分之三的时间。这样可以在不让其他任务队列饥饿的情况下保持 UI 可响应。 注意在这个配置下,处理模型仍然强制用户代理不会乱序执行任意 任务源 里的时间。
每个 事件循环 有一个 当前正在执行的任务, 它是一个 任务 或 null,初始为 null。用来处理再进入的情况。
每个 事件循环 有一个 微任务队列, 它是一个 微任务 的 队列,初始为空。 微任务 是一个通俗的叫法,指由 入队微任务 算法创建的 任务。
每个 事件循环 有一个 执行微任务检查点 布尔, 初始为假。它用来防止重新进入 微任务检查点 的调用。
To queue a task on a task source source, which performs a series of steps steps, optionally given an event loop event loop and a document document:
If event loop was not given, set event loop to the implied event loop.
If document was not given, set document to the implied document.
Let task be a new task.
Set task's steps to steps.
Set task's source to source.
Set task's document to the document.
Set task's script evaluation environment settings object set to an empty set.
Let queue be the task queue to which source is associated on event loop.
Append task to queue.
To queue a global task on a task source source, with a global object global and a series of steps steps:
Let event loop be global's relevant agent's event loop.
Let document be global's associated Document
, if global is
a Window
object; otherwise null.
Queue a task given source, event loop, document, and steps.
To queue an element task on a task source source, with an element element and a series of steps steps:
Let global be element's relevant global object.
Queue a global task given source, global, and steps.
To queue a microtask which performs a series of steps steps, optionally given an event loop event loop and a document document:
If event loop was not given, set event loop to the implied event loop.
If document was not given, set document to the implied document.
Let microtask be a new task.
Set microtask's steps to steps.
Set microtask's source to the microtask task source.
Set microtask's document to document.
Set task's script evaluation environment settings object set to an empty set.
Enqueue task on event loop's microtask queue.
It is possible for a microtask to be moved to a regular task queue, if, during its initial execution, it spins the event loop. This is the only case in which the source, document, and script evaluation environment settings object set of the microtask are consulted; they are ignored by the perform a microtask checkpoint algorithm.
The implied event loop when queuing a task is the one that can deduced from the context of the calling algorithm. This is generally unambiguous, as most specification algorithms only ever involve a single agent (and thus a single event loop). The exception is algorithms involving or specifying cross-agent communication (e.g., between a window and a worker); for those cases, the implied event loop concept must not be relied upon and specifications must explicitly provide an event loop when queuing a task or microtask.
The implied document when queuing a task on an event loop event loop is determined as follows:
If event loop is not a window event loop, then return null.
If the task is being queued in the context of an element, then return the element's node document.
If the task is being queued in the context of a browsing context, then return the browsing context's active document.
If the task is being queued by or for a script, then return the script's settings object's responsible document.
Assert: this step is never reached, because one of the previous conditions must be true. Really?
Both implied event loop and implied document are vaguely-defined and have a lot of action-at-a-distance. Perhaps we can come up with a more explicit architecture, while still avoiding all callers needing to explicitly specify the event loop and document.
事件循环只要存在,就会不断执行以下步骤:
令 taskQueue 为 事件循环 的 任务队列, 以 实现方定义 的方式去选择, 但是选定的任务队列必须包含至少一个 可运行的 任务。 如果没有这样的任务队列,跳到下面的 微任务 步骤。
注意 微任务队列 不是 任务队列, 所以它不会在这一步中被选中。但是 微任务源 关联的 任务队列 可能被选中。在这种情况下,下一步中选中的 任务 最初是一个 微任务, 但最终会作为 spinning the event loop 的一部分被移走。
令 oldestTask 为在 taskQueue 中的第一个 可执行 任务, 然后把它从 taskQueue 移除 remove。
令 taskStartTime 为 当前的高分辨率时间。
执行 oldestTask 的 步骤。
microtask: 执行微任务检查点。
令 hasARenderingOpportunity 为 false。
通过执行以下步骤报告 任务 的持续时间:
更新渲染:如果是 窗口事件循环 的话:
令 docs 为 相关代理 的
事件循环 是这个事件循环的所有 Document
对象,可以任意排序,但必须满足以下条件:
如果有两个文档 A 和 B 的 浏览上下文 都是
子浏览上下文 且其 容器文档
是另一个 Document
C,那么 A 和 B
在列表中的位置必须匹配它们对应的 浏览上下文容器
在 C 的 结点树 中的 shadow-including 顺序。
在遍历docs的下面步骤中,每个Document
必须按照在列表中找到的顺序进行处理。
Rendering opportunities: Remove from docs all Document
objects whose browsing context do not have a
rendering opportunity.
A browsing context has a rendering opportunity if the user agent is currently able to present the contents of the browsing context to the user, accounting for hardware refresh rate constraints and user agent throttling for performance reasons, but considering content presentable even if it's outside the viewport.
Browsing context rendering opportunities are determined based on hardware constraints such as display refresh rates and other factors such as page performance or whether the page is in the background. Rendering opportunities typically occur at regular intervals.
This specification does not mandate any particular model for selecting rendering opportunities. But for example, if the browser is attempting to achieve a 60Hz refresh rate, then rendering opportunities occur at a maximum of every 60th of a second (about 16.7ms). If the browser finds that a browsing context is not able to sustain this rate, it might drop to a more sustainable 30 rendering opportunities per second for that browsing context, rather than occasionally dropping frames. Similarly, if a browsing context is not visible, the user agent might decide to drop that page to a much slower 4 rendering opportunities per second, or even less.
If docs is not empty, then set hasARenderingOpportunity to true.
Unnecessary rendering: Remove from docs all Document
objects
which meet both of the following conditions:
Document
's browsing context would have no visible effect, andDocument
's map of animation frame callbacks is empty.Remove from docs all Document
objects for which the user agent
believes that it's preferrable to skip updating the rendering for other reasons.
The step labeled Rendering opportunities prevents the user agent from updating the rendering when it is unable to present new content to the user (there's no rendering opportunity).
The step labeled Unnecessary rendering prevents the user agent from updating the rendering when there's no new content to draw.
This step enables the user agent to prevent the steps below from running for other reasons, for example, to ensure certain tasks are executed immediately after each other, with only microtask checkpoints interleaved (and without, e.g., animation frame callbacks interleaved). Concretely, a user agent might wish to coalesce timer callbacks together, with no intermediate rendering updates.
For each fully active Document
in docs, flush
autofocus candidates for that Document
if its
browsing context is a
top-level browsing context.
对于docs中的每个完全活跃的的 Document
,运行该 Document 的调整大小步骤,当前时间作为时间戳传入。 [CSSOMVIEW]
对于docs中的每个完全活跃的的 Document
,运行该 Document 的滚动步骤步骤,将当前时间作为时间戳传入。 [CSSOMVIEW]
对于docs中的每个完全活跃的的 Document
,评估媒体查询并报告该 Document 的更改,将当前时间作为时间戳传入。[CSSOMVIEW]
对于docs中的每个完全活跃的的 Document
,更新动画并为该 Document 发送事件,将当前时间作为时间戳传入。[WEBANIMATIONS]
对于docs中的每个完全活跃的的 Document
,运行该 Document 的全屏步骤,将当前时间作为时间戳传入。[FULLSCREEN]
对于docs中的每个完全活跃的的 Document
,运行该 Document 的更新交叉观察步骤,将当前时间作为时间戳传入。 [INTERSECTIONOBSERVER]
If all of the following are true
then for each Window
object whose whose relevant agent's
event loop is this event loop, run the
start an idle period algorithm, passing the Window
. [REQUESTIDLECALLBACK]
If this is a worker event loop, then:
If this event loop's agent's single realm's global object is a supported
DedicatedWorkerGlobalScope
and the user agent believes that it would benefit from
having its rendering updated at this time, then:
Let now be the current high resolution time. [HRT]
Run the animation frame callbacks for that
DedicatedWorkerGlobalScope
, passing in now as the
timestamp.
Update the rendering of that dedicated worker to reflect the current state.
Similar to the notes for updating the rendering in a window event loop, a user agent can determine the rate of rendering in the dedicated worker.
If there are no tasks in the event
loop's task queues and the
WorkerGlobalScope
object's closing flag is true, then destroy the
event loop, aborting these steps, resuming the run a worker steps
described in the Web workers section below.
当用户代理 执行微任务检查点 时:
If the event loop's performing a microtask checkpoint is true, then return.
Set the event loop's performing a microtask checkpoint to true.
While the event loop's microtask queue is not empty:
Let oldestMicrotask be the result of dequeuing from the event loop's microtask queue.
Run oldestMicrotask.
This might involve invoking scripted callbacks, which eventually calls the clean up after running script steps, which call this microtask 检查点 algorithm again, which is why we use the 执行一个 microtask 检查点 flag to avoid reentrancy.
For each 环境设置对象 whose 负责事件循环 is this 事件循环, notify about rejected promises on that 环境设置对象.
Set the event loop's performing a microtask checkpoint to false.
When an algorithm running in parallel is to await a stable state, the user agent must 入队微任务 that runs the following steps, and must then stop executing (execution of the algorithm resumes when the microtask is run, as described in the following steps):
Run the algorithm's synchronous section.
Resumes execution of the algorithm in parallel, if appropriate, as described in the algorithm's steps.
Steps in synchronous sections are marked with ⌛.
Algorithm steps that say to spin the event loop until a condition goal is met are equivalent to substituting in the following algorithm steps:
Let task be the 事件循环's 当前执行任务.
task could be a microtask.
Let task source be task's source.
Let old stack be a copy of the JavaScript 执行上下文栈.
Empty the JavaScript 执行上下文栈.
Perform a microtask checkpoint.
If task is a microtask this step will be a no-op due to performing a microtask checkpoint being true.
Wait until the condition goal is met.
Queue a task on task source to:
Replace the JavaScript execution context stack with old stack.
Perform any steps that appear after this spin the event loop instance in the original algorithm.
This resumes task.
Stop task, allowing whatever algorithm that invoked it to resume.
This causes the event loop's main set of steps or the perform a microtask checkpoint algorithm to continue.
Unlike other algorithms in this and other specifications, which behave similar to programming-language function calls, spin the event loop is more like a macro, which saves typing and indentation at the usage site by expanding into a series of steps and operations.
An algorithm whose steps are:
Do something.
Spin the event loop until awesomeness happens.
Do something else.
is a shorthand which, after "macro expansion", becomes
Do something.
Let old stack be a copy of the JavaScript execution context stack.
Empty the JavaScript execution context stack.
Wait until awesomeness happens.
Queue a task on the task source in which "do something" was done to:
Replace the JavaScript execution context stack with old stack.
Do something else.
Here is a more full example of the substitution, where the event loop is spun from inside a task that is queued from work in parallel. The version using spin the event loop:
Do parallel thing 1.
Queue a task on the DOM manipulation task source to:
Do task thing 1.
Spin the event loop until awesomeness happens.
Do task thing 2.
Do parallel thing 2.
The fully expanded version:
Do parallel thing 1.
Let old stack be null.
Queue a task on the DOM manipulation task source to:
Do task thing 1.
Set old stack to a copy of the JavaScript execution context stack.
Empty the JavaScript execution context stack.
Wait until awesomeness happens.
Queue a task on the DOM manipulation task source to:
Wait until awesomeness happens.
Queue a task on the DOM manipulation task source to:
Replace the JavaScript execution context stack with old stack.
Do task thing 2.
Do parallel thing 2.
Some of the algorithms in this specification, for historical reasons, require the user agent to pause while running a task until a condition goal is met. This means running the following steps:
If necessary, update the rendering or user interface of any Document
or
浏览环境 to reflect the current state.
Wait until the condition goal is met. While a user agent has a paused task, the corresponding 事件循环 must not run further tasks, and any script in the currently running task must block. User agents should remain responsive to user input while paused, however, albeit in a reduced capacity since the 事件循环 will not be doing anything.
Pausing is highly detrimental to the user experience, especially in scenarios where a single 事件循环 is shared among multiple documents. User agents are encouraged to experiment with alternatives to pausing, such as spinning the event loop or even simply proceeding without any kind of suspended execution at all, insofar as it is possible to do so while preserving compatibility with existing content. This specification will happily change if a less-drastic alternative is discovered to be web-compatible.
In the interim, implementers should be aware that the variety of alternatives that user agents might experiment with can change subtle aspects of 事件循环 behavior, including task and 微任务 timing. Implementations should continue experimenting even if doing so causes them to violate the exact semantics implied by the pause operation.
The following task sources are used by a number of mostly unrelated features in this and other specifications.
This task source is used for features that react to DOM manipulations, such as things that happen in a non-blocking fashion when an element is inserted into the document.
This task source is used for features that react to user interaction, for example keyboard or mouse input.
Events sent in response to user input (e.g. click
events) must be fired using tasks queued with the user
interaction task source. [UIEVENTS]
This task source is used for features that trigger in response to network activity.
This task source is used to queue calls to history.back()
and similar APIs.
Writing specifications that correctly interact with the event loop can be tricky. This is compounded by how this specification uses concurrency-model-independent terminology, so we say things like "event loop" and "in parallel" instead of using more familiar model-specific terms like "main thread" or "on a background thread".
By default, specification text generally runs on the event loop. This falls out from the formal event loop processing model, in that you can eventually trace most algorithms back to a task queued there.
The algorithm steps for any JavaScript method will be invoked by author code
calling that method. And author code can only be run via queued tasks, usually originating
somewhere in the script
processing model.
From this starting point, the overriding guideline is that any work a specification needs to perform that would otherwise block the event loop must instead be performed in parallel with it. This includes (but is not limited to):
performing heavy computation;
displaying a user-facing prompt;
performing operations which could require involving outside systems (i.e. "going out of process").
The next complication is that, in algorithm sections that are in parallel, you must not create or manipulate objects associated to a specific JavaScript realm, global, or environment settings object. (Stated in more familiar terms, you must not directly access main-thread artifacts from a background thread.) Doing so would create data races observable to JavaScript code, since after all, your algorithm steps are running in parallel to the JavaScript code.
You can, however, manipulate specification-level data structures and values from Infra, as those are realm-agnostic. They are never directly exposed to JavaScript without a specific conversion taking place (often via Web IDL). [INFRA] [WEBIDL]
To affect the world of observable JavaScript objects, then, you must queue a task to perform any such manipulations. This ensures your steps are properly interleaved with respect to other things happening on the event loop. Furthermore, you must choose a task source when queuing a task; this governs the relative order of your steps versus others. If you are unsure which task source to use, pick one of the generic task sources that sounds most applicable.
Most invocations of queue a task use the implied event loop, i.e., the one that is obvious from context. That is because it is very rare for algorithms to be invoked in contexts involving multiple event loops. (Unlike contexts involving multiple global objects, which happen all the time!) So unless you are writing a specification which, e.g., deals with manipulating workers, you can omit this argument when queuing a task.
Putting this all together, we can provide a template for a typical algorithm that needs to do work asynchronously:
Do any synchronous setup work, while still on the event loop. This may include converting realm-specific JavaScript values into realm-agnostic specification-level values.
Perform a set of potentially-expensive steps in parallel, operating entirely on realm-agnostic values, and producing a realm-agnostic result.
Queue a task, on a specified task source, to convert the realm-agnostic result back into observable effects on the observable world of JavaScript objects on the event loop.
The following is an algorithm that "encrypts" a passed-in list of scalar value strings input, after parsing them as URLs:
Let urls be an empty list.
For each string of input:
Let parsed be the result of parsing string relative to the current settings object.
If parsed is failure, return a promise rejected with a
"SyntaxError
" DOMException
.
Let serialized be the result of applying the URL serializer to parsed.
Append serialized to urls.
Let realm be the current Realm Record.
Let p be a new promise.
Run the following steps in parallel:
Let encryptedURLs be an empty list.
For each url of urls:
Queue a task, on the networking task source, to perform the following steps:
Let array be the result of converting encryptedURLs to a JavaScript array, in realm.
Resolve p with array.
Return p.
Here are several things to notice about this algorithm:
It does its URL parsing up front, on the event loop, before going to the in parallel steps. This is necessary, since parsing depends on the current settings object, which would no longer be current after going in parallel.
Alternately, it could have saved a reference to the current settings object's API base URL and used it during the in parallel steps; that would have been equivalent. However, we recommend instead doing as much work as possible up front, as this example does. Attempting to save the correct values can be error prone; for example, if we'd saved just the current settings object, instead of its API base URL, there would have been a potential race.
It implicitly passes a list of strings from the initial steps to the in parallel steps. This is OK, as both lists and strings are realm-agnostic.
It performs "expensive computation" (waiting for 100 milliseconds per input URL) during the in parallel steps, thus not blocking the main event loop.
Promises, as observable JavaScript objects, are never created and manipulated during the in parallel steps. p is created before entering those steps, and then is manipulated during a task that is queued specifically for that purpose.
The creation of a JavaScript array object also happens during the queued task, and is careful to specify which realm it creates the array in since that is no longer obvious from context.
(On these last two points, see also w3ctag/promises-guide issue #52, heycam/webidl issue #135, and heycam/webidl issue #371, where we are still mulling over the subtleties of the above promise-resolution pattern.)
Another thing to note is that, in the event this algorithm was called from a Web IDL-specified
operation taking a sequence
<USVString
>, there was an automatic conversion from realm-specific JavaScript objects provided by the author as
input, into the realm-agnostic sequence
<USVString
> Web IDL type, which we then treat as a
list of scalar value strings. So depending
on how your specification is structured, there may be other implicit steps happening on the main
event loop that play a part in this whole process of getting you ready to go
in parallel.
Many objects can have event handlers specified. These act as non-capture event listeners for the object on which they are specified. [DOM]
An event handler is a struct with two items:
a value, which is either null, a callback object, or an internal raw
uncompiled handler. The EventHandler
callback function type describes
how this is exposed to scripts. Initially, an event
handler's value must be set to
null.
a listener, which is either null or an event listener responsible for running the event handler processing algorithm. Initially, an event handler's listener must be set to null.
Event handlers are exposed in two ways.
The first way, common to all event handlers, is as an event handler IDL attribute.
The second way is as an event handler content
attribute. Event handlers on HTML elements and some of the event handlers on
Window
objects are exposed in this way.
For both of these two ways, the event handler is exposed
through a name, which is a string that always starts with
"on
" and is followed by the name of the event for which the handler is
intended.
Most of the time, the object that exposes an event handler
is the same as the object on which the corresponding event listener is added.
However, the body
and frameset
elements expose several event
handlers that act upon the element's Window
object, if one exists. In either
case, we call the object an event handler acts upon the target of that event
handler.
To determine the target of an event
handler, given an EventTarget
object eventTarget on which the event handler is exposed, and an event handler name
name, the following steps are taken:
If eventTarget is not a body
element or a frameset
element, then return eventTarget.
If name is not the name of an attribute member of the
WindowEventHandlers
interface mixin and the Window
-reflecting
body element event handler set does not contain
name, then return eventTarget.
If eventTarget's node document is not an active document, then return null.
This could happen if this object is a body
element without
a corresponding Window
object, for example.
This check does not necessarily prevent body
and
frameset
elements that are not the body element of their node
document from reaching the next step. In particular, a body
element created
in an active document (perhaps with document.createElement()
) but not
connected will also have its corresponding Window
object as the target of several event handlers exposed
through it.
Return eventTarget's node document's relevant global object.
Each EventTarget
object that has one or more event handlers specified
has an associated event handler map, which is a map
of strings representing names of event
handlers to event handlers.
When an EventTarget
object that has one or more event handlers
specified is created, its event handler map must be initialized such that it contains
an entry for each event
handler that has that object as target, with
items in those event handlers set to their initial
values.
The order of the entries of event handler map could be arbitrary. It is not observable through any algorithms that operate on the map.
Entries are not created in the event handler map of an object for event handlers that are merely exposed on that object, but have some other object as their targets.
An event handler IDL attribute is an IDL attribute for a specific event handler. The name of the IDL attribute is the same as the name of the event handler.
The getter of an event handler IDL attribute with name name, when called, must run these steps:
Let eventTarget be the result of determining the target of an event handler given this object and name.
If eventTarget is null, then return null.
Return the result of getting the current value of the event handler given eventTarget and name.
The setter of an event handler IDL attribute with name name, when called, must run these steps:
Let eventTarget be the result of determining the target of an event handler given this object and name.
If eventTarget is null, then return.
If the given value is null, then deactivate an event handler given eventTarget and name.
Otherwise:
Let handlerMap be eventTarget's event handler map.
Let eventHandler be handlerMap[name].
Set eventHandler's value to the given value.
Activate an event handler given eventTarget and name.
Certain event handler IDL attributes have additional requirements, in
particular the onmessage
attribute of
MessagePort
objects.
An event handler content attribute is a content attribute for a specific event handler. The name of the content attribute is the same as the name of the event handler.
Event handler content attributes, when specified, must contain valid JavaScript code which, when parsed, would match the FunctionBody production after automatic semicolon insertion.
The following attribute change steps are used to synchronize between event handler content attributes and event handlers: [DOM]
If namespace is not null, or localName is not the name of an event handler content attribute on element, then return.
Let eventTarget be the result of determining the target of an event handler given element and localName.
If eventTarget is null, then return.
If value is null, then deactivate an event handler given eventTarget and localName.
Otherwise:
If the Should element's inline behavior be blocked by Content Security
Policy? algorithm returns "Blocked
" when executed upon
element, "script attribute
", and value, then
return. [CSP]
Let handlerMap be eventTarget's event handler map.
Let eventHandler be handlerMap[localName].
Let location be the script location that triggered the execution of these steps.
Set eventHandler's value to the internal raw uncompiled handler value/location.
Activate an event handler given eventTarget and localName.
Per the DOM Standard, these steps are run even if oldValue and value are identical (setting an attribute to its current value), but not if oldValue and value are both null (removing an attribute that doesn't currently exist). [DOM]
To deactivate an event handler given an EventTarget
object
eventTarget and a string name that is the name of an event handler, run these steps:
Let handlerMap be eventTarget's event handler map.
Let eventHandler be handlerMap[name].
Set eventHandler's value to null.
Let listener be eventHandler's listener.
If listener is not null, then remove an event listener with eventTarget and listener.
Set eventHandler's listener to null.
To erase all event listeners and handlers given an EventTarget
object
eventTarget, run these steps:
If eventTarget has an associated event handler map, then for each name → eventHandler of eventTarget's associated event handler map, deactivate an event handler given eventTarget and name.
Remove all event listeners given eventTarget.
This algorithm is used to define document.open()
.
To activate an event handler given an EventTarget
object
eventTarget and a string name that is the name of an event handler, run these steps:
Let handlerMap be eventTarget's event handler map.
Let eventHandler be handlerMap[name].
If eventHandler's listener is not null, then return.
Let callback be the result of creating a Web IDL EventListener
instance representing a reference to a function
of one argument that executes the steps of the event handler processing algorithm,
given eventTarget, name, and its argument.
The EventListener
's callback context can
be arbitrary; it does not impact the steps of the event handler processing
algorithm. [DOM]
The callback is emphatically not the event handler itself. Every event handler ends up registering the same callback, the algorithm defined below, which takes care of invoking the right code, and processing the code's return value.
Let listener be a new event listener whose type is the event handler event type corresponding to eventHandler and callback is callback.
To be clear, an event listener is different from an EventListener
.
Add an event listener with eventTarget and listener.
Set eventHandler's listener to listener.
The event listener registration happens only if the event handler's value is being set to non-null, and the event handler is not already activated. Since listeners are called in the order they were registered, assuming no deactivation occurred, the order of event listeners for a particular event type will always be:
the event listeners registered with addEventListener()
before the first time the
event handler's value was set to non-null
then the callback to which it is currently set, if any
and finally the event listeners registered with addEventListener()
after the first
time the event handler's value was set to non-null.
This example demonstrates the order in which event listeners are invoked. If the button in this example is clicked by the user, the page will show four alerts, with the text "ONE", "TWO", "THREE", and "FOUR" respectively.
<button id="test">Start Demo</button>
<script>
var button = document.getElementById('test');
button.addEventListener('click', function () { alert('ONE') }, false);
button.setAttribute('onclick', "alert('NOT CALLED')"); // event handler listener is registered here
button.addEventListener('click', function () { alert('THREE') }, false);
button.onclick = function () { alert('TWO'); };
button.addEventListener('click', function () { alert('FOUR') }, false);
</script>
However, in the following example, the event handler is deactivated after its initial activation (and its event listener is removed), before being reactivated at a later time. The page will show five alerts with "ONE", "TWO", "THREE", "FOUR", and "FIVE" respectively, in order.
<button id="test">Start Demo</button>
<script>
var button = document.getElementById('test');
button.addEventListener('click', function () { alert('ONE') }, false);
button.setAttribute('onclick', "alert('NOT CALLED')"); // event handler is activated here
button.addEventListener('click', function () { alert('TWO') }, false);
button.onclick = null; // but deactivated here
button.addEventListener('click', function () { alert('THREE') }, false);
button.onclick = function () { alert('FOUR'); }; // and re-activated here
button.addEventListener('click', function () { alert('FIVE') }, false);
</script>
The interfaces implemented by the event object do not influence whether an event handler is triggered or not.
The event handler processing algorithm for an EventTarget
object
eventTarget, a string name representing the name of an event handler, and an
Event
object event is as follows:
Let callback be the result of getting the current value of the event handler given eventTarget and name.
If callback is null, then return.
Let special error event handling be true if event is an
ErrorEvent
object, event's type
is
error
, and event's currentTarget
implements the
WindowOrWorkerGlobalScope
mixin. Otherwise, let special error event
handling be false.
Process the Event
object event as follows:
Invoke callback with five
arguments, the first one having the value of event's message
attribute, the second having the value of
event's filename
attribute, the third
having the value of event's lineno
attribute, the fourth having the value of event's colno
attribute, the fifth having the value of
event's error
attribute, and with the callback this value set to event's currentTarget
. Let return value be the
callback's return value. [WEBIDL]
Invoke callback
with one argument, the value of which is the Event
object event,
with the callback this value set to event's
currentTarget
. Let return value be
the callback's return value. [WEBIDL]
If an exception gets thrown by the callback, end these steps and allow the exception to propagate. (It will propagate to the DOM event dispatch logic, which will then report the exception.)
Process return value as follows:
BeforeUnloadEvent
object and event's type
is beforeunload
In this case, the event handler
IDL attribute's type will be OnBeforeUnloadEventHandler
, so return
value will have been coerced into either null or a DOMString
.
If return value is not null, then:
Set event's canceled flag.
If event's returnValue
attribute's value is the empty
string, then set event's returnValue
attribute's value to
return value.
If return value is true, then set event's canceled flag.
If return value is false, then set event's canceled flag.
If we've gotten to this "Otherwise" clause because event's type
is beforeunload
but event is not a
BeforeUnloadEvent
object, then return value will never be false, since
in such cases return value will have been coerced into either null or a DOMString
.
The EventHandler
callback function type represents a callback used for event
handlers. It is represented in Web IDL as follows:
[LegacyTreatNonObjectAsNull]
callback EventHandlerNonNull = any (Event event);
typedef EventHandlerNonNull? EventHandler;
In JavaScript, any Function
object implements
this interface.
For example, the following document fragment:
<body onload="alert(this)" onclick="alert(this)">
...leads to an alert saying "[object Window]
" when the document is
loaded, and an alert saying "[object HTMLBodyElement]
" whenever the
user clicks something in the page.
The return value of the function affects whether the event is canceled or not: as described above, if the return value is false, the event is canceled.
There are two exceptions in the platform, for historical reasons:
The onerror
handlers on global objects, where
returning true cancels the event
The onbeforeunload
handler, where
returning any non-null and non-undefined value will cancel the event.
For historical reasons, the onerror
handler has different
arguments:
[LegacyTreatNonObjectAsNull]
callback OnErrorEventHandlerNonNull = any ((Event or DOMString) event, optional DOMString source, optional unsigned long lineno, optional unsigned long colno, optional any error);
typedef OnErrorEventHandlerNonNull? OnErrorEventHandler;
window.onerror = (message, source, lineno, colno, error) => { … };
Similarly, the onbeforeunload
handler has a
different return value:
[LegacyTreatNonObjectAsNull]
callback OnBeforeUnloadEventHandlerNonNull = DOMString? (Event event);
typedef OnBeforeUnloadEventHandlerNonNull? OnBeforeUnloadEventHandler;
An internal raw uncompiled handler is a tuple with the following information:
When the user agent is to get the
current value of the event handler given an EventTarget
object
eventTarget and a string name that is the name of an event handler, it must run these
steps:
Let handlerMap be eventTarget's event handler map.
Let eventHandler be handlerMap[name].
If eventHandler's value is an internal raw uncompiled handler, then:
If eventTarget is an element, then let element be
eventTarget, and document be element's node
document. Otherwise, eventTarget is a Window
object, let
element be null, and document be eventTarget's associated Document
.
If scripting is disabled for document, then return null.
Let body be the uncompiled script body in eventHandler's value.
Let location be the location where the script body originated, as given by eventHandler's value.
If element is not null and element has a form owner, let form owner be that form owner. Otherwise, let form owner be null.
Let settings object be the relevant settings object of document.
If body is not parsable as FunctionBody or if parsing detects an early error, then follow these substeps:
Set eventHandler's value to null.
This does not deactivate the event handler, which additionally removes the event handler's listener (if present).
Report the error for the appropriate script and with the appropriate position (line number and column number) given by location, using settings object's global object. If the error is still not handled after this, then the error may be reported to a developer console.
Return null.
Push settings object's realm execution context onto the JavaScript execution context stack; it is now the running JavaScript execution context.
This is necessary so the subsequent invocation of OrdinaryFunctionCreate takes place in the correct JavaScript Realm.
Let function be the result of calling OrdinaryFunctionCreate, with arguments:
Let realm be settings object's Realm.
Let scope be realm.[[GlobalEnv]].
If eventHandler is an element's event handler, then set scope to NewObjectEnvironment(document, scope).
(Otherwise, eventHandler is a Window
object's event handler.)
If form owner is not null, then set scope to NewObjectEnvironment(form owner, scope).
If element is not null, then set scope to NewObjectEnvironment(element, scope).
Return scope.
Remove settings object's realm execution context from the JavaScript execution context stack.
Set function.[[ScriptOrModule]] to null.
This is done because the default behavior, of associating the created function with the nearest script on the stack, can lead to path-dependent results. For example, an event handler which is first invoked by user interaction would end up with null [[ScriptOrModule]] (since then this algorithm would be first invoked when the active script is null), whereas one that is first invoked by dispatching an event from script would have its [[ScriptOrModule]] set to that script.
Instead, we just always set [[ScriptOrModule]] to null. This is more intuitive anyway; the idea that the first script which dispatches an event is somehow responsible for the event handler code is dubious.
In practice, this only affects the resolution of relative URLs via import()
,
which consult the base URL of the associated
script. Nulling out [[ScriptOrModule]] means that HostResolveImportedModule and
HostImportModuleDynamically will fall back to the current settings
object's API base URL.
Set eventHandler's value to the
result of creating a Web IDL EventHandler
callback function object whose object
reference is function and whose callback context is settings
object.
Return eventHandler's value.
Document
objects, and Window
objectsThe following are the event handlers (and their corresponding event handler event types) that must be
supported by all HTML elements, as both event handler content attributes
and event handler IDL attributes; and that must be
supported by all Document
and Window
objects, as event handler IDL
attributes:
Event handler | Event handler event type |
---|---|
onabort Support in all current engines. Firefox9+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | abort
|
onauxclick | auxclick
|
oncancel Support in one engine only. FirefoxNoSafariNoChrome32+ Opera19+Edge79+ Edge (Legacy)NoInternet ExplorerNo Firefox AndroidNoSafari iOSNoChrome Android32+WebView Android4.4.3+Samsung Internet2.0+Opera Android19+ | cancel
|
oncanplay Support in all current engines. Firefox9+Safari9+Chrome32+ Opera19+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS9+Chrome Android32+WebView Android4.4.3+Samsung Internet2.0+Opera Android19+ | canplay
|
oncanplaythrough GlobalEventHandlers/oncanplaythrough Support in all current engines. Firefox9+Safari9+Chrome32+ Opera19+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS9+Chrome Android32+WebView Android4.4.3+Samsung Internet2.0+Opera Android19+ | canplaythrough
|
onchange Support in all current engines. Firefox1+Safari3+Chrome1+ Opera9+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android4+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android10.1+ | change
|
onclick Support in all current engines. Firefox1+Safari3+Chrome1+ Opera9+Edge79+ Edge (Legacy)12+Internet Explorer4+ Firefox Android4+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android10.1+ | click
|
onclose Firefox53+SafariNoChrome32+ Opera19+Edge79+ Edge (Legacy)NoInternet ExplorerNo Firefox Android53+Safari iOSNoChrome Android32+WebView Android4.4.3+Samsung Internet2.0+Opera Android19+ | close
|
oncontextmenu GlobalEventHandlers/oncontextmenu Support in all current engines. Firefox9+Safari4+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer5+ Firefox Android9+Safari iOS3.2+Chrome Android18+WebView Android37+Samsung Internet1.0+Opera Android12.1+ | contextmenu
|
oncuechange HTMLTrackElement/cuechange_event Support in all current engines. Firefox68+Safari10+Chrome32+ Opera19+Edge79+ Edge (Legacy)14+Internet ExplorerNo Firefox Android68+Safari iOS10+Chrome Android32+WebView Android4.4.3+Samsung Internet2.0+Opera Android19+ | cuechange
|
ondblclick GlobalEventHandlers/ondblclick Support in all current engines. Firefox9+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer4+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | dblclick
|
ondrag | drag
|
ondragend | dragend
|
ondragenter | dragenter
|
ondragleave | dragleave
|
ondragover | dragover
|
ondragstart | dragstart
|
ondrop | drop
|
ondurationchange GlobalEventHandlers/ondurationchange Support in all current engines. Firefox9+Safari9+Chrome32+ Opera19+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS9+Chrome Android32+WebView Android4.4.3+Samsung Internet2.0+Opera Android19+ | durationchange
|
onemptied Support in all current engines. Firefox9+Safari9+Chrome32+ Opera19+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS9+Chrome Android32+WebView Android4.4.3+Samsung Internet2.0+Opera Android19+ | emptied
|
onended Support in all current engines. Firefox9+Safari9+Chrome32+ Opera19+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS9+Chrome Android32+WebView Android4.4.3+Samsung Internet2.0+Opera Android19+ | ended
|
onformdata GlobalEventHandlers/onformdata Support in all current engines. Firefox72+Safari15+Chrome77+ Opera64+Edge79+ Edge (Legacy)NoInternet ExplorerNo Firefox Android79+Safari iOS15+Chrome Android77+WebView Android77+Samsung Internet12.0+Opera Android55+ | formdata
|
oninput Support in all current engines. Firefox9+Safari4+Chrome1+ Opera10+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS3.2+Chrome Android18+WebView Android37+Samsung Internet1.0+Opera Android10.1+ | input
|
oninvalid Support in all current engines. Firefox9+Safari5+Chrome4+ Opera12.1+Edge79+ Edge (Legacy)13+Internet ExplorerNo Firefox Android9+Safari iOS4+Chrome Android18+WebView Android37+Samsung Internet1.0+Opera Android12.1+ | invalid
|
onkeydown Support in all current engines. Firefox9+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer4+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | keydown
|
onkeypress | keypress
|
onkeyup Support in all current engines. Firefox9+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer4+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | keyup
|
onloadeddata GlobalEventHandlers/onloadeddata Support in all current engines. Firefox9+Safari9+Chrome32+ Opera19+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS9+Chrome Android32+WebView Android4.4.3+Samsung Internet2.0+Opera Android19+ | loadeddata
|
onloadedmetadata GlobalEventHandlers/onloadedmetadata Support in all current engines. Firefox9+Safari9+Chrome32+ Opera19+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS9+Chrome Android32+WebView Android4.4.3+Samsung Internet2.0+Opera Android19+ | loadedmetadata
|
onloadstart GlobalEventHandlers/onloadstart Support in all current engines. Firefox9+Safari9+Chrome32+ Opera19+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS9+Chrome Android32+WebView Android4.4.3+Samsung Internet2.0+Opera Android19+ | loadstart
|
onmousedown GlobalEventHandlers/onmousedown Support in all current engines. Firefox9+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer4+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | mousedown
|
onmouseenter GlobalEventHandlers/onmouseenter Support in all current engines. Firefox10+Safari7+Chrome30+ Opera17+Edge79+ Edge (Legacy)12+Internet Explorer5.5+ Firefox Android10+Safari iOS7+Chrome Android30+WebView Android4.4+Samsung Internet2.0+Opera Android18+ | mouseenter
|
onmouseleave GlobalEventHandlers/onmouseleave Support in all current engines. Firefox10+Safari7+Chrome30+ Opera17+Edge79+ Edge (Legacy)12+Internet Explorer5.5+ Firefox Android10+Safari iOS7+Chrome Android30+WebView Android4.4+Samsung Internet2.0+Opera Android18+ | mouseleave
|
onmousemove GlobalEventHandlers/onmousemove Support in all current engines. Firefox9+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer4+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | mousemove
|
onmouseout GlobalEventHandlers/onmouseout Support in all current engines. Firefox9+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer4+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | mouseout
|
onmouseover GlobalEventHandlers/onmouseover Support in all current engines. Firefox9+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer4+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | mouseover
|
onmouseup Support in all current engines. Firefox9+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer4+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | mouseup
|
onpause Support in all current engines. Firefox9+Safari9+Chrome32+ Opera19+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS9+Chrome Android32+WebView Android4.4.3+Samsung Internet2.0+Opera Android19+ | pause
|
onplay Support in all current engines. Firefox9+Safari9+Chrome32+ Opera19+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS9+Chrome Android32+WebView Android4.4.3+Samsung Internet2.0+Opera Android19+ | play
|
onplaying Support in all current engines. Firefox9+Safari9+Chrome32+ Opera19+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS9+Chrome Android32+WebView Android4.4.3+Samsung Internet2.0+Opera Android19+ | playing
|
onprogress | progress
|
onratechange | ratechange
|
onreset Support in all current engines. Firefox9+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | reset
|
onsecuritypolicyviolation GlobalEventHandlers/onsecuritypolicyviolation Support in all current engines. Firefox93+Safaripreview+Chrome97+ Opera83+Edge97+ Edge (Legacy)NoInternet ExplorerNo Firefox Android93+Safari iOSNoChrome Android97+WebView Android97+Samsung InternetNoOpera AndroidNo | securitypolicyviolation
|
onseeked | seeked
|
onseeking | seeking
|
onselect Support in all current engines. Firefox9+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | select
|
onslotchange GlobalEventHandlers/onslotchange Support in all current engines. Firefox93+Safaripreview+Chrome97+ Opera83+Edge97+ Edge (Legacy)NoInternet ExplorerNo Firefox Android93+Safari iOSNoChrome Android97+WebView Android97+Samsung InternetNoOpera AndroidNo | slotchange
|
onstalled | stalled
|
onsubmit Support in all current engines. Firefox9+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | submit
|
onsuspend | suspend
|
ontimeupdate | timeupdate
|
ontoggle | toggle
|
onvolumechange | volumechange
|
onwaiting | waiting
|
onwebkitanimationend | webkitAnimationEnd
|
onwebkitanimationiteration | webkitAnimationIteration
|
onwebkitanimationstart | webkitAnimationStart
|
onwebkittransitionend | webkitTransitionEnd
|
onwheel Support in all current engines. Firefox17+Safari7+Chrome31+ Opera18+Edge79+ Edge (Legacy)12+Internet ExplorerNo Firefox Android17+Safari iOS7+Chrome Android31+WebView Android4.4.3+Samsung Internet2.0+Opera Android18+ | wheel
|
The following are the event handlers (and their corresponding event handler event types) that must be
supported by all HTML elements other than body
and frameset
elements, as both event handler content attributes and event handler IDL
attributes; that must be supported by all Document
objects, as event handler IDL attributes; and that must be
supported by all Window
objects, as event handler IDL attributes on the
Window
objects themselves, and with corresponding event handler content
attributes and event handler IDL attributes exposed on all body
and frameset
elements that are owned by that Window
object's associated Document
:
Event handler | Event handler event type |
---|---|
onblur Support in all current engines. Firefox9+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | blur
|
onerror Support in all current engines. Firefox1+Safari6+Chrome10+ Opera11.6+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android4+Safari iOS6+Chrome Android18+WebView Android37+Samsung Internet1.0+Opera Android12+ | error
|
onfocus Support in all current engines. Firefox9+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | focus
|
onload Support in all current engines. Firefox1+Safari3+Chrome1+ Opera9+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android4+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android10.1+ | load
|
onresize Support in all current engines. Firefox38+Safari10.1+Chrome34+ Opera21+Edge79+ Edge (Legacy)NoInternet Explorer🔰 4+ Firefox Android38+Safari iOS10.3+Chrome Android34+WebView Android37+Samsung Internet2.0+Opera Android21+ | resize
|
onscroll Support in all current engines. Firefox9+Safari1.3+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | scroll
|
We call the set of the names of the
event handlers listed in the first column of this table the
Window
-reflecting body element event handler set.
The following are the event handlers (and their corresponding event handler event types) that must be
supported by Window
objects, as event handler IDL attributes on the
Window
objects themselves, and with corresponding event handler content
attributes and event handler IDL attributes exposed on all body
and frameset
elements that are owned by that Window
object's associated Document
:
Event handler | Event handler event type |
---|---|
onafterprint Support in all current engines. Firefox6+Safari13+Chrome63+ Opera50+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android6+Safari iOS13+Chrome Android63+WebView Android63+Samsung Internet8.0+Opera Android46+ | afterprint
|
onbeforeprint Support in all current engines. Firefox6+Safari13+Chrome63+ Opera50+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android6+Safari iOS13+Chrome Android63+WebView Android63+Samsung Internet8.0+Opera Android46+ | beforeprint
|
onbeforeunload Support in all current engines. Firefox1+Safari3+Chrome1+ Opera12+Edge79+ Edge (Legacy)12+Internet Explorer4+ Firefox Android4+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12+ | beforeunload
|
onhashchange Support in all current engines. Firefox3.6+Safari5+Chrome8+ Opera10.6+Edge79+ Edge (Legacy)12+Internet Explorer8+ Firefox Android4+Safari iOS5+Chrome Android18+WebView Android37+Samsung Internet1.0+Opera Android11+ | hashchange
|
onlanguagechange Support in all current engines. Firefox32+Safari10.1+Chrome37+ Opera24+Edge79+ Edge (Legacy)NoInternet ExplorerNo Firefox Android4+Safari iOS10.3+Chrome Android37+WebView Android37+Samsung Internet4.0+Opera Android24+ | languagechange
|
onmessage Support in all current engines. Firefox9+Safari4+Chrome60+ Opera47+Edge79+ Edge (Legacy)12+Internet Explorer8+ Firefox Android9+Safari iOS4+Chrome Android60+WebView Android60+Samsung Internet8.0+Opera Android47+ | message
|
onmessageerror Firefox57+SafariNoChrome60+ Opera47+Edge79+ Edge (Legacy)18Internet ExplorerNo Firefox Android57+Safari iOSNoChrome Android60+WebView Android60+Samsung Internet8.0+Opera Android47+ | messageerror
|
onoffline Support in all current engines. Firefox9+Safari4+Chrome3+ Opera15+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS3+Chrome Android18+WebView Android37+Samsung Internet1.0+Opera Android14+ | offline
|
ononline Support in all current engines. Firefox9+Safari4+Chrome3+ Opera15+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS3+Chrome Android18+WebView Android37+Samsung Internet1.0+Opera Android14+ | online
|
onpagehide | pagehide
|
onpageshow | pageshow
|
onpopstate Support in all current engines. Firefox4+Safari5+Chrome5+ Opera11.5+Edge79+ Edge (Legacy)12+Internet Explorer10+ Firefox Android4+Safari iOS4.2+Chrome Android18+WebView Android37+Samsung Internet1.0+Opera Android11.5+ | popstate
|
onrejectionhandled Support in all current engines. Firefox69+Safari11+Chrome49+ Opera36+Edge79+ Edge (Legacy)NoInternet ExplorerNo Firefox Android79+Safari iOS11.3+Chrome Android49+WebView Android49+Samsung Internet5.0+Opera Android36+ | rejectionhandled
|
onstorage Support in all current engines. Firefox45+Safari4+Chrome1+ Opera15+Edge79+ Edge (Legacy)15+Internet Explorer9+ Firefox Android45+Safari iOS4+Chrome Android18+WebView Android37+Samsung Internet1.0+Opera Android14+ | storage
|
onunhandledrejection Window/unhandledrejection_event Support in all current engines. Firefox69+Safari11+Chrome49+ Opera36+Edge79+ Edge (Legacy)NoInternet ExplorerNo Firefox Android79+Safari iOS11.3+Chrome Android49+WebView Android49+Samsung Internet5.0+Opera Android36+ | unhandledrejection
|
onunload Support in all current engines. Firefox1+Safari3+Chrome1+ Opera4+Edge79+ Edge (Legacy)12+Internet Explorer4+ Firefox Android4+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android10.1+ | unload
|
This list of event handlers is reified as event handler IDL
attributes through the WindowEventHandlers
interface mixin.
The following are the event handlers (and their corresponding event handler event types) that must be
supported by all HTML elements, as both event handler content attributes
and event handler IDL attributes; and that must be
supported by all Document
objects, as event handler IDL attributes:
Event handler | Event handler event type |
---|---|
oncut Support in all current engines. Firefox9+Safari3+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | cut
|
oncopy Support in all current engines. Firefox3+Safari3+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android4+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | copy
|
onpaste Support in all current engines. Firefox9+Safari3+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android9+Safari iOS1+Chrome Android18+WebView Android1+Samsung Internet1.0+Opera Android12.1+ | paste
|
This list of event handlers is reified as event handler IDL
attributes through the DocumentAndElementEventHandlers
interface mixin.
The following are the event handlers (and their corresponding event handler event types) that must be
supported on Document
objects as event handler IDL attributes:
Event handler | Event handler event type |
---|---|
onreadystatechange | readystatechange
|
Support in all current engines.
interface mixin GlobalEventHandlers {
attribute EventHandler onabort;
attribute EventHandler onauxclick;
attribute EventHandler onblur;
attribute EventHandler oncancel;
attribute EventHandler oncanplay;
attribute EventHandler oncanplaythrough;
attribute EventHandler onchange;
attribute EventHandler onclick;
attribute EventHandler onclose;
attribute EventHandler oncontextmenu;
attribute EventHandler oncuechange;
attribute EventHandler ondblclick;
attribute EventHandler ondrag;
attribute EventHandler ondragend;
attribute EventHandler ondragenter;
attribute EventHandler ondragleave;
attribute EventHandler ondragover;
attribute EventHandler ondragstart;
attribute EventHandler ondrop;
attribute EventHandler ondurationchange;
attribute EventHandler onemptied;
attribute EventHandler onended;
attribute OnErrorEventHandler onerror;
attribute EventHandler onfocus;
attribute EventHandler onformdata;
attribute EventHandler oninput;
attribute EventHandler oninvalid;
attribute EventHandler onkeydown;
attribute EventHandler onkeypress;
attribute EventHandler onkeyup;
attribute EventHandler onload;
attribute EventHandler onloadeddata;
attribute EventHandler onloadedmetadata;
attribute EventHandler onloadstart;
attribute EventHandler onmousedown;
[LegacyLenientThis] attribute EventHandler onmouseenter;
[LegacyLenientThis] attribute EventHandler onmouseleave;
attribute EventHandler onmousemove;
attribute EventHandler onmouseout;
attribute EventHandler onmouseover;
attribute EventHandler onmouseup;
attribute EventHandler onpause;
attribute EventHandler onplay;
attribute EventHandler onplaying;
attribute EventHandler onprogress;
attribute EventHandler onratechange;
attribute EventHandler onreset;
attribute EventHandler onresize;
attribute EventHandler onscroll;
attribute EventHandler onsecuritypolicyviolation;
attribute EventHandler onseeked;
attribute EventHandler onseeking;
attribute EventHandler onselect;
attribute EventHandler onslotchange;
attribute EventHandler onstalled;
attribute EventHandler onsubmit;
attribute EventHandler onsuspend;
attribute EventHandler ontimeupdate;
attribute EventHandler ontoggle;
attribute EventHandler onvolumechange;
attribute EventHandler onwaiting;
attribute EventHandler onwebkitanimationend;
attribute EventHandler onwebkitanimationiteration;
attribute EventHandler onwebkitanimationstart;
attribute EventHandler onwebkittransitionend;
attribute EventHandler onwheel;
};
interface mixin WindowEventHandlers {
attribute EventHandler onafterprint;
attribute EventHandler onbeforeprint;
attribute OnBeforeUnloadEventHandler onbeforeunload;
attribute EventHandler onhashchange;
attribute EventHandler onlanguagechange;
attribute EventHandler onmessage;
attribute EventHandler onmessageerror;
attribute EventHandler onoffline;
attribute EventHandler ononline;
attribute EventHandler onpagehide;
attribute EventHandler onpageshow;
attribute EventHandler onpopstate;
attribute EventHandler onrejectionhandled;
attribute EventHandler onstorage;
attribute EventHandler onunhandledrejection;
attribute EventHandler onunload;
};
interface mixin DocumentAndElementEventHandlers {
attribute EventHandler oncopy;
attribute EventHandler oncut;
attribute EventHandler onpaste;
};
Certain operations and methods are defined as firing events on elements. For example, the click()
method on the HTMLElement
interface is defined as
firing a click
event on the element. [UIEVENTS]
Firing a synthetic mouse event named e at target, with an optional not trusted flag, means running these steps:
Let event be the result of creating an event using
MouseEvent
.
Initialize event's type
attribute to
e.
Initialize event's bubbles
and cancelable
attributes to true.
Set event's composed flag.
If the not trusted flag is set, initialize event's isTrusted
attribute to false.
Initialize event's ctrlKey
, shiftKey
, altKey
, and metaKey
attributes according to the current state of the key input device, if any (false for any keys
that are not available).
Initialize event's view
attribute to
target's node document's Window
object, if any, and null
otherwise.
event's getModifierState()
method is to return values
appropriately describing the current state of the key input device.
Return the result of dispatching event at target.
Firing a click
event
at target means firing a synthetic mouse
event named click
at target.
WindowOrWorkerGlobalScope
mixinThe WindowOrWorkerGlobalScope
mixin is for use of APIs that are to be exposed on
Window
and WorkerGlobalScope
objects.
Other standards are encouraged to further extend it using partial
interface mixin WindowOrWorkerGlobalScope { … };
along with an
appropriate reference.
typedef (DOMString or Function) TimerHandler;
interface mixin WindowOrWorkerGlobalScope {
[Replaceable] readonly attribute USVString origin;
readonly attribute boolean isSecureContext;
readonly attribute boolean crossOriginIsolated;
// base64 utility methods
DOMString btoa(DOMString data);
ByteString atob(DOMString data);
// timers
long setTimeout(TimerHandler handler, optional long timeout = 0, any... arguments);
undefined clearTimeout(optional long handle = 0);
long setInterval(TimerHandler handler, optional long timeout = 0, any... arguments);
undefined clearInterval(optional long handle = 0);
// microtask queuing
undefined queueMicrotask(VoidFunction callback);
// ImageBitmap
Promise<ImageBitmap> createImageBitmap(ImageBitmapSource image, optional ImageBitmapOptions options = {});
Promise<ImageBitmap> createImageBitmap(ImageBitmapSource image, long sx, long sy, long sw, long sh, optional ImageBitmapOptions options = {});
};
Window includes WindowOrWorkerGlobalScope;
WorkerGlobalScope includes WindowOrWorkerGlobalScope;
isSecureContext
Support in all current engines.
Returns whether or not this global object represents a secure context. [SECURE-CONTEXTS]
origin
Support in all current engines.
Returns the global object's origin, serialized as string.
crossOriginIsolated
Support in all current engines.
Returns whether scripts running in this global are allowed to use APIs that require
cross-origin isolation. This depends on the `Cross-Origin-Opener-Policy
` and
`Cross-Origin-Embedder-Policy
` HTTP response headers and the "cross-origin-isolated
" feature.
Developers are strongly encouraged to use self.origin
over location.origin
. The former returns the origin of the environment,
the latter of the URL of the environment. Imagine the following script executing in a document on
https://stargate.example/
:
var frame = document.createElement("iframe")
frame.onload = function() {
var frameWin = frame.contentWindow
console.log(frameWin.location.origin) // "null"
console.log(frameWin.origin) // "https://stargate.example"
}
document.body.appendChild(frame)
self.origin
is a more reliable security indicator.
The isSecureContext
getter steps are to
return true if this's relevant settings object is a secure
context, or false otherwise.
The origin
getter steps are to return
this's relevant settings object's origin, serialized.
The crossOriginIsolated
getter steps
are to return this's relevant settings object's cross-origin isolated
capability.
The atob()
and btoa()
methods
allow developers to transform content to and from the base64 encoding.
In these APIs, for mnemonic purposes, the "b" can be considered to stand for "binary", and the "a" for "ASCII". In practice, though, for primarily historical reasons, both the input and output of these functions are Unicode strings.
btoa
( data )Support in all current engines.
Takes the input data, in the form of a Unicode string containing only characters in the range U+0000 to U+00FF, each representing a binary byte with values 0x00 to 0xFF respectively, and converts it to its base64 representation, which it returns.
Throws an "InvalidCharacterError
" DOMException
exception if the input string contains any out-of-range characters.
atob
( data )Support in all current engines.
Takes the input data, in the form of a Unicode string containing base64-encoded binary data, decodes it, and returns a string consisting of characters in the range U+0000 to U+00FF, each representing a binary byte with values 0x00 to 0xFF respectively, corresponding to that binary data.
Throws an "InvalidCharacterError
" DOMException
if the
input string is not valid base64 data.
The btoa(data)
method must throw an "InvalidCharacterError
" DOMException
if data contains any character whose code point is greater than U+00FF. Otherwise, the
user agent must convert data to a byte sequence whose nth byte is the
eight-bit representation of the nth code point of data, and then must apply
forgiving-base64 encode to that byte sequence and return the result.
The atob(data)
method, when invoked, must run the following steps:
Let decodedData be the result of running forgiving-base64 decode on data.
If decodedData is failure, then throw an
"InvalidCharacterError
" DOMException
.
Return decodedData.