Support in all current engines.
[Exposed=(Window,Worker), Serializable, Transferable]
interface ImageBitmap {
readonly attribute unsigned long width;
readonly attribute unsigned long height;
undefined close();
};
typedef (CanvasImageSource or
Blob or
ImageData) ImageBitmapSource;
enum ImageOrientation { "none", "flipY" };
enum PremultiplyAlpha { "none", "premultiply", "default" };
enum ColorSpaceConversion { "none", "default" };
enum ResizeQuality { "pixelated", "low", "medium", "high" };
dictionary ImageBitmapOptions {
ImageOrientation imageOrientation = "none";
PremultiplyAlpha premultiplyAlpha = "default";
ColorSpaceConversion colorSpaceConversion = "default";
[EnforceRange] unsigned long resizeWidth;
[EnforceRange] unsigned long resizeHeight;
ResizeQuality resizeQuality = "low";
};
An ImageBitmap
object represents a bitmap image that can be painted to a canvas
without undue latency.
The exact judgement of what is undue latency of this is left up to the implementer, but in general if making use of the bitmap requires network I/O, or even local disk I/O, then the latency is probably undue; whereas if it only requires a blocking read from a GPU or system RAM, the latency is probably acceptable.
createImageBitmap
(image [, options ])Support in all current engines.
createImageBitmap
(image, sx, sy, sw, sh [, options ])Takes image, which can be an img
element, an SVG
image
element, a video
element, a canvas
element, a Blob
object, an ImageData
object, or another
ImageBitmap
object, and returns a promise that is resolved when a new
ImageBitmap
is created.
If no ImageBitmap
object can be constructed, for example because the provided
image data is not actually an image, then the promise is rejected instead.
If sx, sy, sw, and sh arguments are provided, the source image is cropped to the given pixels, with any pixels missing in the original replaced by transparent black. These coordinates are in the source image's pixel coordinate space, not in CSS pixels.
If options is provided, the ImageBitmap
object's bitmap
data is modified according to options. For example,
if the premultiplyAlpha
option is set to "premultiply
",
the bitmap data's color channels are
premultiplied by its alpha channel.
Rejects the promise with an "InvalidStateError
"
DOMException
if the source image is not in a valid state (e.g., an img
element that hasn't loaded successfully, an ImageBitmap
object whose
[[Detached]] internal slot value is true, an ImageData
object whose
data
attribute value's [[ViewedArrayBuffer]] internal
slot is detached, or a Blob
whose data cannot be interpreted as a bitmap
image).
Rejects the promise with a "SecurityError
"
DOMException
if the script is not allowed to access the image data of the source
image (e.g. a video
that is CORS-cross-origin, or a
canvas
being drawn on by a script in a worker from another
origin).
close
()Support in all current engines.
Releases imageBitmap's underlying bitmap data.
width
Support in all current engines.
Returns the intrinsic width of the image, in CSS pixels.
height
Support in all current engines.
Returns the intrinsic height of the image, in CSS pixels.
An ImageBitmap
object whose [[Detached]] internal slot value
is false always has associated bitmap data,
with a width and a height. However, it is possible for this data to be corrupted. If an
ImageBitmap
object's media data can be decoded without errors, it is said to be fully decodable.
An ImageBitmap
object's bitmap has an origin-clean flag, which indicates whether the
bitmap is tainted by content from a different origin. The flag is initially set to
true and may be changed to false by the steps of createImageBitmap()
.
ImageBitmap
objects are serializable objects and transferable
objects.
Their serialization steps, given value and serialized, are:
If value's origin-clean
flag is not set, then throw a "DataCloneError
"
DOMException
.
Set serialized.[[BitmapData]] to a copy of value's bitmap data.
Their deserialization steps, given serialized and value, are:
Set value's bitmap data to serialized.[[BitmapData]].
Their transfer steps, given value and dataHolder, are:
If value's origin-clean
flag is not set, then throw a "DataCloneError
"
DOMException
.
Set dataHolder.[[BitmapData]] to value's bitmap data.
Unset value's bitmap data.
Their transfer-receiving steps, given dataHolder and value, are:
Set value's bitmap data to dataHolder.[[BitmapData]].
The createImageBitmap(image,
options)
and createImageBitmap(image
sx, sy, sw, sh, options)
methods,
when invoked, must run these steps:
Let p be a new promise.
If either sw or sh is given and is 0, then return p
rejected with a RangeError
.
If either options's resizeWidth
or options's
resizeHeight
is present and
is 0, then return p rejected with an "InvalidStateError
"
DOMException
.
Check the usability of the image argument. If this throws an
exception or returns bad, then return p rejected with an
"InvalidStateError
" DOMException
.
Let imageBitmap be a new ImageBitmap
object.
Switch on image:
img
image
If image's media data has no intrinsic dimensions (e.g., it's
a vector graphic with no specified content size) and either options's resizeWidth
or options's resizeHeight
is not present, then return
p rejected with an "InvalidStateError
"
DOMException
.
If image's media data has no intrinsic dimensions (e.g., it's
a vector graphics with no specified content size), it should be rendered to a bitmap of the
size specified by the resizeWidth
and the resizeHeight
options.
Set imageBitmap's bitmap data to a copy of image's media data, cropped to the source rectangle with formatting. If this is an animated image, imageBitmap's bitmap data must only be taken from the default image of the animation (the one that the format defines is to be used when animation is not supported or is disabled), or, if there is no such image, the first frame of the animation.
If the origin of image's image is not same origin with entry settings object's origin, then set the origin-clean flag of imageBitmap's bitmap to false.
Run this step in parallel:
Resolve p with imageBitmap.
video
If image's networkState
attribute is NETWORK_EMPTY
, then return
p rejected with an "InvalidStateError
"
DOMException
.
Set imageBitmap's bitmap data to a copy of the frame at the current playback position, at the media resource's intrinsic width and intrinsic height (i.e., after any aspect-ratio correction has been applied), cropped to the source rectangle with formatting.
If the origin of image's video is not same origin with entry settings object's origin, then set the origin-clean flag of imageBitmap's bitmap to false.
Run this step in parallel:
Resolve p with imageBitmap.
canvas
Set imageBitmap's bitmap data to a copy of image's bitmap data, cropped to the source rectangle with formatting.
Set the origin-clean flag of the imageBitmap's bitmap to the same value as the origin-clean flag of image's bitmap.
Run this step in parallel:
Resolve p with imageBitmap.
Blob
Run these step in parallel:
Let imageData be the result of reading image's data. If an error occurs during reading of the object, then reject
p with an "InvalidStateError
" DOMException
and abort these steps.
Apply the image sniffing rules to
determine the file format of imageData, with MIME type of image (as
given by image's type
attribute) giving the
official type.
If imageData is not in a supported image file format (e.g., it's not an
image at all), or if imageData is corrupted in some fatal way such that the image
dimensions cannot be obtained (e.g., a vector graphic with no intrinsic size), then reject
p with an "InvalidStateError
" DOMException
and abort these steps.
Set imageBitmap's bitmap data to imageData, cropped to the source rectangle with formatting. If this is an animated image, imageBitmap's bitmap data must only be taken from the default image of the animation (the one that the format defines is to be used when animation is not supported or is disabled), or, if there is no such image, the first frame of the animation.
Resolve p with imageBitmap.
ImageData
Let buffer be image's data
attribute value's [[ViewedArrayBuffer]] internal
slot.
If IsDetachedBuffer(buffer) is true, then return p
rejected with an "InvalidStateError
"
DOMException
.
Set imageBitmap's bitmap data to image's image data, cropped to the source rectangle with formatting.
Run this step in parallel:
Resolve p with imageBitmap.
ImageBitmap
Set imageBitmap's bitmap data to a copy of image's bitmap data, cropped to the source rectangle with formatting.
Set the origin-clean flag of imageBitmap's bitmap to the same value as the origin-clean flag of image's bitmap.
Run this step in parallel:
Resolve p with imageBitmap.
Return p.
When the steps above require that the user agent crop bitmap data to the source rectangle with formatting, the user agent must run the following steps:
Let input be the bitmap data being transformed.
If sx, sy, sw and sh are specified, let sourceRectangle be a rectangle whose corners are the four points (sx, sy), (sx+sw, sy),(sx+sw, sy+sh), (sx,sy+sh). Otherwise let sourceRectangle be a rectangle whose corners are the four points (0,0), (width of input, 0), (width of input, height of input), (0, height of input).
If either sw or sh are negative, then the top-left corner of this rectangle will be to the left or above the (sx, sy) point.
Clip sourceRectangle to the dimensions of input.
Let outputWidth be determined as follows:
resizeWidth
member of
options is specifiedresizeWidth
member of optionsresizeWidth
member of
options is not specified, but the resizeHeight
member is specifiedresizeHeight
member of options,
divided by the height of sourceRectangle, rounded up to the nearest integerresizeWidth
nor resizeHeight
are specifiedLet outputHeight be determined as follows:
resizeHeight
member of
options is specifiedresizeHeight
member of optionsresizeHeight
member of
options is not specified, but the resizeWidth
member is specifiedresizeWidth
member of options,
divided by the width of sourceRectangle, rounded up to the nearest integerresizeWidth
nor resizeHeight
are specifiedPlace input on an infinite transparent black grid plane, positioned so that its top left corner is at the origin of the plane, with the x-coordinate increasing to the right, and the y-coordinate increasing down, and with each pixel in the input image data occupying a cell on the plane's grid.
Let output be the rectangle on the plane denoted by sourceRectangle.
Scale output to the size specified by outputWidth and
outputHeight. The user agent should use the value of the resizeQuality
option to guide the
choice of scaling algorithm.
If the value of the imageOrientation
member of
options is "flipY
",
output must be flipped vertically, disregarding any image orientation metadata of
the source (such as EXIF metadata), if any. [EXIF]
If the value is "none
", no extra step is required.
If image is an img
element or a Blob
object, let
val be the value of the colorSpaceConversion
member
of options, and then run these substeps:
If val is "default
",
the color space conversion behavior is implementation-specific, and should be chosen according
to the color space that the implementation uses for drawing images onto the canvas.
If val is "none
", output must be decoded
without performing any color space conversions. This means that the image decoding algorithm
must ignore color profile metadata embedded in the source data as well as the display device
color profile.
The native color space of canvas is currently unspecified, but this is expected to change in the future.
Let val be the value of premultiplyAlpha
member of
options, and then run these substeps:
If val is "default
", the alpha premultiplication
behavior is implementation-specific, and should be chosen according to implementation deems
optimal for drawing images onto the canvas.
If val is "premultiply
", the output
that is not premultiplied by alpha must have its color components multiplied by alpha and
that is premultiplied by alpha must be left untouched.
If val is "none
", the output that is not
premultiplied by alpha must be left untouched and that is premultiplied by alpha must have
its color components divided by alpha.
Return output.
When the close()
method is called, the
user agent must run these steps:
Set this ImageBitmap
object's [[Detached]] internal slot value
to true.
Unset this ImageBitmap
object's bitmap data.
The width
attribute's getter must run
these steps:
If this ImageBitmap
object's [[Detached]] internal slot's
value is true, then return 0.
Return this ImageBitmap
object's width, in CSS
pixels.
The height
attribute's getter must run
these steps:
If this ImageBitmap
object's [[Detached]] internal slot's
value is true, then return 0.
Return this ImageBitmap
object's height, in CSS
pixels.
The ResizeQuality
enumeration is used to express a preference for the
interpolation quality to use when scaling images.
The "pixelated
" value indicates
a preference to scale the image that maximizes the appearance. Scaling algorithms that "smooth"
colors are acceptable, such as bilinear interpolation.
The "low
" value
indicates a preference for a low level of image interpolation quality. Low-quality image
interpolation may be more computationally efficient than higher settings.
The "medium
" value indicates
a preference for a medium level of image interpolation quality.
The "high
" value indicates a
preference for a high level of image interpolation quality. High-quality image
interpolation may be more computationally expensive than lower settings.
Bilinear scaling is an example of a relatively fast, lower-quality image-smoothing algorithm. Bicubic or Lanczos scaling are examples of image-scaling algorithms that produce higher-quality output. This specification does not mandate that specific interpolation algorithms be used unless the value is "pixelated".
Using this API, a sprite sheet can be precut and prepared:
var sprites = {};
function loadMySprites() {
var image = new Image();
image.src = 'mysprites.png';
var resolver;
var promise = new Promise(function (arg) { resolver = arg });
image.onload = function () {
resolver(Promise.all([
createImageBitmap(image, 0, 0, 40, 40).then(function (image) { sprites.person = image }),
createImageBitmap(image, 40, 0, 40, 40).then(function (image) { sprites.grass = image }),
createImageBitmap(image, 80, 0, 40, 40).then(function (image) { sprites.tree = image }),
createImageBitmap(image, 0, 40, 40, 40).then(function (image) { sprites.hut = image }),
createImageBitmap(image, 40, 40, 40, 40).then(function (image) { sprites.apple = image }),
createImageBitmap(image, 80, 40, 40, 40).then(function (image) { sprites.snake = image })
]));
};
return promise;
}
function runDemo() {
var canvas = document.querySelector('canvas#demo');
var context = canvas.getContext('2d');
context.drawImage(sprites.tree, 30, 10);
context.drawImage(sprites.snake, 70, 10);
}
loadMySprites().then(runDemo);
Some objects include the AnimationFrameProvider
interface mixin.
callback FrameRequestCallback = undefined (DOMHighResTimeStamp time);
interface mixin AnimationFrameProvider {
unsigned long requestAnimationFrame(FrameRequestCallback callback);
undefined cancelAnimationFrame(unsigned long handle);
};
Window includes AnimationFrameProvider;
DedicatedWorkerGlobalScope includes AnimationFrameProvider;
Each AnimationFrameProvider
object also has a target object that stores the
provider's internal state. It is defined as follows:
AnimationFrameProvider
is a Window
Window
's associated
Document
AnimationFrameProvider
is a DedicatedWorkerGlobalScope
DedicatedWorkerGlobalScope
Each target object has a map of animation frame callbacks, which is an ordered map that must be initially empty, and an animation frame callback identifier, which is a number that must initially be zero.
An AnimationFrameProvider
provider is considered supported if any of the following
hold:
Window
.Document
object.DedicatedWorkerGlobalScope
objects in provider's
owner set are supported.Support in all current engines.
The requestAnimationFrame(callback)
method must run the following steps:
If this AnimationFrameProvider
is not supported, then throw a
"NotSupportedError
" DOMException
.
Let target be this AnimationFrameProvider
's target object.
Increment target's animation frame callback identifier by one, and let handle be the result.
Let callbacks be target's map of animation frame callbacks.
Set callbacks[handle] to callback.
Return handle.
Support in all current engines.
The cancelAnimationFrame(handle)
method must run the following steps:
If this AnimationFrameProvider
is not supported, then throw a
"NotSupportedError
" DOMException
.
Let callbacks be this AnimationFrameProvider
's target object's map of
animation frame callbacks.
Remove callbacks[handle].
To run the animation frame callbacks for a target object target with a timestamp now:
Let callbacks be target's map of animation frame callbacks.
Let callbackHandles be the result of getting the keys of callbacks.
For each handle in callbackHandles, if handle exists in callbacks:
Let callback be callbacks[handle].
Remove callbacks[handle].
Invoke callback, passing now as the only argument, and if an exception is thrown, report the exception.
Inside workers, requestAnimationFrame()
can be
used together with an OffscreenCanvas
transferred from a canvas
element. First, in the document, transfer control to the worker:
const offscreenCanvas = document.getElementById("c").transferControlToOffscreen();
worker.postMessage(offscreenCanvas, [offscreenCanvas]);
Then, in the worker, the following code will draw a rectangle moving from left to right:
let ctx, pos = 0;
function draw(dt) {
ctx.clearRect(0, 0, 100, 100);
ctx.fillRect(pos, 0, 10, 10);
pos += 10 * dt;
requestAnimationFrame(draw);
}
self.onmessage = function(ev) {
const transferredCanvas = ev.data;
ctx = transferredCanvas.getContext("2d");
draw();
};